Wednesday, 25 June 2025

Game Design #110: Hidden "Overhead"

I've been busy making MDF terrain. But it isn't a 'fun' project - it's overhead.

Overhead - I've discussed it before - is what you need to play the game. A quick recap:

It can be mental overhead - the requirement to memorize many special rules or complex rule interactions.

It can be time - maybe spent building terrain for example *cough* cough* - or just model requirements - painting 300 rank-and-flank Napoleonics is more onerous than a 10 man skirmish warband. 

It always surprises me when there is some random indie game that requires 100 minis per side. I mean - that's a massive investment in time/money... and you're probably making both armies yourself or relying on one mate...

It can be financial. I'd love to play Adeptus Titanicus but... ....half a $1000 to dip my toe in? Or Necromunda - hundreds of dollars of rulebooks before I even buy a single mini?

It could be space - the game needs a 6x4 table vs a 3x3; or you need to store bespoke terrain.

'Overhead' is my term for the combined cost/barrier to entry. What do you need - mental effort, time, or finances - to start playing?

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What prompted this recent interest in 'overhead' was the game Zone Raiders.

It's not a bad game. It's actually very good - probably the best game I bought in 2023 - it's motivated me to finally get into my MDF terrain pile. It's like a less dense, simpler Infinity with a proper Necromunda-style campaign, set in a very strong background reminiscent of the anime Blame. Nothing new, but sensible modern game design, with great atmosphere. I recommend it!

It has a very strong atmosphere/vibes and background (theme) but no major unique gameplay hook (thing)     .....unless it is the giant artificial space habitat itself - the terrain, immunocytes and constructs that roam it; and natural (or rather unnatural) hazards.

Traversing the terrain is very important - most of your faction can leap, wallrun or grapple/zipline. Weapons are pretty lethal to exposed targets. 

So terrain is important to gameplay.

The background and gameplay is tied to the terrain. Necromunda Matrioshka is a planet sized megastructure with hundred of layers - some levels are hundreds of kilometers deep. Decayed, labyrinthine ruins. Skyscraper sized automatons that rearrange the landscape without apparent purpose. Strange machines pulse with exotic nano emissions. Unchecked automated factories run wild, spewing noxious emissions or vital supplies. Immunocyctes (cyborgs) prowl the ruins and relentlessly hunt down sapient life - like the megastructures' immune system. 

Terrain is very important to atmosphere and background.

Zone Raiders can (and encourages you) to use any random Infinity/Necromunda/40K/sci fi models you have lying around - easy. And you only need a half dozen to a dozen minis. So the mini time/painting cost is low. It's rules are consistent - not super simple, but simpler than Necromunda and Infinity - to which it will likely be compared. So mental cost is average. So far, pretty low overhead.....

....but it's terrain overhead is high.

Missions require: 9 scavenge tokens. 5 objective nodes. 5 cyborg generators. A railcarrier. A nano fabricator. 5 sentry nodes. 4 chemical/thermal hazards, and a radiation hazard.

There is lots of special terrain. Radiation, thermal, and nano hazard clouds. 4 supply caches. 4 data nodes. 2 sentry nodes. A neural scorcher. A nano fabricator. A biomedical reconstructor. A cyro chamber. Quantum anomalies. Scanner towers. 

.....that's a shitton of rather specific scatter terrain you may not feel like making, even if you already have a truckload of Necromunda/Kill Team terrain lying around.  

In addition there are more mundane terrain items; ducts, jump plates, forcefields, explosive containers, ziplines and lift platforms - which you still might not own.

In addition, to represent NPC enemies that may spawn (aka part of the terrain) you need a behemoth (mega cyborg/robot); a half dozen harvesters (normal sized) and half a dozen or so reapers (flying cyborgs). Not everyone owns flying insect cyborgs. So the terrain itself requires more models you need to own and paint.

Infinity is famously demanding for terrain crowded tables - but it's not as specifically demanding as Zone Raiders.  I can use my middle eastern 28mm for Infinity. I don't need to paint special terrain spawned cyborgs or specifically make cyro chambers. The heavy emphasis on leaping, ziplines and wall-running demands verticality as well as line of sight blockers. It requires more specialized terrain than Necromunda or Infinity without the name brand of either.

TL:DR .....So what was the point of this post?

Most indie games rely on interesting background and atmosphere to make a splash. 

Zone Raider's has great atmosphere and background (the star is the megastructure itself) - usually the biggest drawcard for a game; but in this case the cool background may also be its biggest barrier/overhead in the form of specific terrain (besides $90 postage for a physical rulebook but I digress). 

The background may be the barrier as well as the drawcard. 

A more generic, universal ruleset using 40K/Infinity weapons and gear; and allowing a wider range of terrain - rather than being so narrowly focussed on Blame! megacity universe - might have had it be more widely adopted (I don't see much online about it at all).

If you are designing a game - not only do you need to consider making others want to play your game....

...but also what what would prevent others playing your game?

....and, like Zone Raiders - is it an integral part of your game? 

Example: I made a Hot Wheels racing game for my son a while back. What's the biggest overhead here? In this case - not terrain. Or cost (everyone has Hot Wheels lying about). Probably making the templates, as I explained the rules to him in a few minutes and he easily grasped how to play so it wasn't mental effort/complexity.

Monday, 23 June 2025

MDF Terrain 2025

 I've finally put together some MDF terrain that's been sitting in a box since 2023. At least I can testify it doesn't warp!

MDF terrain aka glorified cardboard is a kind wood fiber mixed with resin/glue. Laser cut terrain is extremely cheap - I considered buying my own laser cutter but it's not really worth it as you can get a table full of pre-cut terrain for $60 or so, making storage more of a factor then price.

Now I have mixed feeling about MDF terrain. It's cheap, but the assembly and prep time have me thinking I may as well just have scratch built stuff out of cardboard. Unlike punching out cardboard cut outs from a boardgame (a very quick, satisfying experience!) this table of MDF took me about ~2hrs to merely push out of its supports - a fair bit of filing/trimming was needed to get rid of 'hairy edges.'

You do get plenty of buildings for your dollar - I think this was ~$30 which would be plenty for say a Kill Team board. However it is very 'flat' - I am adding lots of straws (pipes) and random bitz/greebles to make it look less like a 3D cheap puzzle. While the details are etched and will come through paint, it looks even flatter when undercoated black. 

Besides paper straw pipes, I'm going to get some of those stick-on nail jewels for rivets, corrugated cardboard for sheet iron and some of that plasterer's tape for mesh, to add some flavour. Unfortunately the long assembly time has kinda killed my enthusiasm for decorating and artistry. I'm a dad not a Youtuber so I tend to prioritize 'table ready' and 'time'...

I feel MDF is in a weird zone where it does not have the instant 'set up and play' of pre-printed cardboard, nor the polished ready-made-just-paint-it finish of more pricey options. Some other examples:

This Carnevale terrain was ready in 5 minutes and can fold down flat. It's not as sturdy long term of course. 

 

 The Terraclips(?) terrain doesn't look much more 'flat and cardboardy' than MDF. It's remarkably tough.

It does take a while to set up a table each time though - maybe 30min or so - so while it is easy to store it is not easy to transport and I tend to use simpler setups that I could actually create. It's also 3-4x more expensive than MDF. It's good if you can leave it set up for a few sessions.

 My completely scratch-built (cardboard and coffee stirrers) Mordhiem village took about the same time to build as MDF and cost $5.

 

Yes it's just black, but I use little tea lights (you know, the disposable ones that are used at weddings) to give a weird internal light. The tea lights can also be placed inside cotton wool for cool explosions. I had planned to paint some minis black-and-white to play in it; like a kinda Schindlers List palette.

That said, my previous MDF (Wild West) was simpler - probably because the designs are just boxes and I am at most going to linseed oil them at best and not bother paint them. 

I've PVA glued my MDF together and undercoated with rattle-can primer from Bunnings - another hour or two. Apparently a coat of watered down MDF is suggested but screw that. I've already spent hours and am nowhere near even undercoating it.

Then I found another box... Ever had this happen, when you order just too many minis and then you don't start painting them cos you made the job too big? I had 1000 LoTR minis that sat from 2013 til COVID because of this...  ..and still have several hundred samurai, Quar and ECW that languish for this very reason...

My MDF came from TTCombat - the guys who make Carnevale and Dropfleet Commander. My main criticism is some pieces are quite hard to push out and need to be cut out. I think an advantage of cutting your own at home would be to cut all the way through making this easier but burning MDF resin would be pretty toxic; and the cheapness of pre-cut stuff makes it hardly worth storing and investing in a laser cutter.

PS: I've swapped jobs and since I'm not spending hours 'reinventing the wheel' on a computer, I hopefully will have more enthusiasm to post....