tag:blogger.com,1999:blog-8394074963215462822.post4077190872599457409..comments2024-03-24T00:19:48.310-07:00Comments on Delta Vector: 5 Parsecs from Home Review (Supplement to 5Core Skirmish Gaming System)evilleMonkeighhttp://www.blogger.com/profile/11998198938697175335noreply@blogger.comBlogger12125tag:blogger.com,1999:blog-8394074963215462822.post-56373283178348890522015-08-29T10:00:30.219-07:002015-08-29T10:00:30.219-07:00Cheers. Yes, it can. Solo options are included.
I...Cheers. Yes, it can. Solo options are included.<br /><br />It's not a full "AI" system like in 5150/Nuts but more like a collection of tools for decision making. Weaselhttps://www.blogger.com/profile/05873440251698488032noreply@blogger.comtag:blogger.com,1999:blog-8394074963215462822.post-91329528047022129392015-08-29T08:27:30.232-07:002015-08-29T08:27:30.232-07:00I know this post is oldish, but can 5Core be playe...I know this post is oldish, but can 5Core be played solo?Travishttps://www.blogger.com/profile/08975417222963323866noreply@blogger.comtag:blogger.com,1999:blog-8394074963215462822.post-3246475144155972642014-12-19T15:44:12.533-08:002014-12-19T15:44:12.533-08:00If you like 2HW stuff and SoBH, then I'd defin...If you like 2HW stuff and SoBH, then I'd definitely recommend 5Core. I think it appeals to a similar type of gamer.evilleMonkeighhttps://www.blogger.com/profile/11998198938697175335noreply@blogger.comtag:blogger.com,1999:blog-8394074963215462822.post-37619384433243805062014-12-19T13:35:35.111-08:002014-12-19T13:35:35.111-08:00All welcome. Let me know if you have any questions...All welcome. Let me know if you have any questions.Weaselhttps://www.blogger.com/profile/05873440251698488032noreply@blogger.comtag:blogger.com,1999:blog-8394074963215462822.post-5606600628486825872014-12-19T13:31:35.921-08:002014-12-19T13:31:35.921-08:00EvilleMonkeigh & Ivan - I appreciate your comm...EvilleMonkeigh & Ivan - I appreciate your comments in regards to 5Core/5Parsecs and the comparison to other rules (5150, SoBH). I've been intrigued by the 5Core line, but haven't pulled the trigger yet. I have quite a few THW titles and like them, particularly for solo gaming. However, I'm always looking for new rules to read and maybe even play one day. :-) <br /><br />Thanks again for sharing your thoughts!Kenhttps://www.blogger.com/profile/03271309248302755336noreply@blogger.comtag:blogger.com,1999:blog-8394074963215462822.post-78194601779385007312014-12-14T19:26:54.497-08:002014-12-14T19:26:54.497-08:00Yeah, like I said, it doesn't have to be /very...Yeah, like I said, it doesn't have to be /very/ clever, it just has to be a little clever.<br /><br />If you mess around with the activation system or introduce a little randomness, you're doing pretty good. <br />Snazz up the morale rules to be a little better and make sure that units with different gear play out differently in the game, and it's a good 'un.<br /><br />HmmmmmmWeaselhttps://www.blogger.com/profile/05873440251698488032noreply@blogger.comtag:blogger.com,1999:blog-8394074963215462822.post-62868155115830898342014-12-14T19:15:10.210-08:002014-12-14T19:15:10.210-08:00That would make an interesting blog article. Offha...That would make an interesting blog article. Offhand, I'd use a d10 - simply to make it easier to balance and give more graduations in stats. I'd reduce the stats to maybe 4-5 - melee, missile, defence, will, strength. Allow different moves (none of this "everyone moves 6" nonsense). <br /><br />The "cool" difference? The activation. IGOUGO lacks dynamism. Add reaction moves, and maybe an order pool (a la Infinity) or a combat dice pool (Bushido). You'd also need a solid army builder so people can "stat up" random models, as well as having "recommended" armies so the veterans could feel secure in 40K-style "lists". evilleMonkeighhttps://www.blogger.com/profile/11998198938697175335noreply@blogger.comtag:blogger.com,1999:blog-8394074963215462822.post-73616097834394848032014-12-14T17:30:15.801-08:002014-12-14T17:30:15.801-08:00That sort of echoes something I've been thinki...That sort of echoes something I've been thinking about for a while.<br /><br />The games that become defining in their genres tend to be games that are pretty plain, but with one or two clever ideas. <br />You could rename it as "like Warhammer but.." if you wanted a name for the trope I guess :)Weaselhttps://www.blogger.com/profile/05873440251698488032noreply@blogger.comtag:blogger.com,1999:blog-8394074963215462822.post-44012742166862935702014-12-14T16:41:00.954-08:002014-12-14T16:41:00.954-08:00Gruntz to Warmachine is pretty much what would hap...Gruntz to Warmachine is pretty much what would happen if I took say 5Cores base mechanisms, added special rules for fantasy and sold it as an original game. <br /><br />The "familiarity" factor is probably why it took off. (I.e. many successful games use methods similar to the GW system to make it easier to transition - Bolt Action and FoW being prime examples - both of whom have attracted a lot of GW refugees. Warlord Games are the new Warhammer Historical)<br /><br />Ironically, Gruntz is a better balanced game, as Warmachine is designed specifically for rules lawyers who like to make uber-mega combos of special moves (it reminds me of a CCG), and Gruntz removed many of the more uber combos by taking out the caster and his magic points.<br /><br />There's money in making a new Mordhiem/Necromunda. It still has an enthusiastic following and an updated version with more modern mechanisms but enough familiarity to veterans would sell a bucketload.<br /><br />5Core dips into the THW, TFL, SoBH market that caters to a certain mindset of gamers. Bolt Action, FoW and Mantic are trying to get to the unwashed masses, where the real money is :-)evilleMonkeighhttps://www.blogger.com/profile/11998198938697175335noreply@blogger.comtag:blogger.com,1999:blog-8394074963215462822.post-62688564914674854062014-12-14T12:05:32.999-08:002014-12-14T12:05:32.999-08:00Ah very interesting. Believe it or not, I never ac...Ah very interesting. Believe it or not, I never actually played Warmachine (mostly steam/magic "punk" doesn't interest me and the fan base can be a little zealous) so I wasn't aware of that connection. <br /><br />I can definitely see why it became a bit of a sensation. No doubt helps that it aimed squarely at 15mm scifi which was exploding at the time too. I mean, the basic unit size is the same as most 15mm infantry pack sizes :)<br /><br />GW breaks my heart. I still play Rogue Trader once in a while and while I'll guarantee not a single person plays it for the rules, there's a certain magic. We found it retroactively (I started with 2nd edition) so it's not even nostalgia. Someone is going to recapture that magic and it'll be a big deal.<br /><br />5150 got kind of close. Gruntz got kind of close. I'm not sure if anyone really did.Weaselhttps://www.blogger.com/profile/05873440251698488032noreply@blogger.comtag:blogger.com,1999:blog-8394074963215462822.post-19437992449363463902014-12-14T11:49:14.875-08:002014-12-14T11:49:14.875-08:00I think GW has a lot to answer for in leeching a l...I think GW has a lot to answer for in leeching a lot of creativity out of the hobby. It has prescriptive paint schemes (when is the last time you saw a "custom" paint job?), rigid TO&E (which you referred to in another post), and its success fostered a rush of imitators both in the style of rules, and the habit to re-use (or not change) the engine. 40K ceased to be a skirmish/RPG lite a long time ago (3rd ed?) but the core mechanics are the same for mass battle ruleset we have now, where 100s of models and a half dozen tanks take to the table. <br /><br />Whilst it is a good game, I never warmed to Gruntz as I felt it was a reskinned Wamachine. Actually, it IS Warmachine, stripped of the focus and caster references and replacing fantasy with sci fi terms. It felt like the equivalent of replacing the hubcaps and body kit on a Ford car, repainting it and calling it a Volvo. evilleMonkeighhttps://www.blogger.com/profile/11998198938697175335noreply@blogger.comtag:blogger.com,1999:blog-8394074963215462822.post-38985405352154063702014-12-14T08:55:12.308-08:002014-12-14T08:55:12.308-08:00Appreciate the nice words. As you say Firefly and ...Appreciate the nice words. As you say Firefly and Cowboy Bebop were big influences, as well the Traveller RPG and Trigun (for some of the slightly silly atmosphere).<br /><br />There's two big things I think scifi gaming has forgotten a little from Rogue Trader, one is the pseudo-RPG skirmish game which I think I've captured pretty good.<br /><br />The second is the "stat up any odd model and bring them to play" with some simple campaign rules and a lot of heart. Gruntz is almost there. Weaselhttps://www.blogger.com/profile/05873440251698488032noreply@blogger.com