tag:blogger.com,1999:blog-8394074963215462822.post1676381817991233732..comments2024-03-24T00:19:48.310-07:00Comments on Delta Vector: Direct Fire (Delta Vector the Game)evilleMonkeighhttp://www.blogger.com/profile/11998198938697175335noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-8394074963215462822.post-39478576285716076722017-01-05T04:33:10.195-08:002017-01-05T04:33:10.195-08:00"It would also allow greater differentiation ..."It would also allow greater differentiation of weapon types; beam weapons would have greater range and accuracy but kinetic weapons would have closer range and greater effectiveness."<br /><br />Kinetics measured ranges from drift marker to drift marker/ship; lasers from ship to ship; that made a huge difference....evilleMonkeighhttps://www.blogger.com/profile/11998198938697175335noreply@blogger.comtag:blogger.com,1999:blog-8394074963215462822.post-14200315319351795792017-01-03T19:59:25.063-08:002017-01-03T19:59:25.063-08:00Are the short ranges of the weapons just to keep t...Are the short ranges of the weapons just to keep things simple? <br /><br />I like the D10 >= range to hit, but could there be a way to increase the range much higher, like double or triple? If the lethality is adjusted, then this would allow more maneuver at a distance instead of encouraging ships to cluster together. <br /><br />It would also allow greater differentiation of weapon types; beam weapons would have greater range and accuracy but kinetic weapons would have closer range and greater effectiveness.Robert Kurcinahttps://www.blogger.com/profile/14265955976226652214noreply@blogger.com