tag:blogger.com,1999:blog-8394074963215462822.post3488705528903885776..comments2024-03-24T00:19:48.310-07:00Comments on Delta Vector: World War 1955: The Space WarevilleMonkeighhttp://www.blogger.com/profile/11998198938697175335noreply@blogger.comBlogger19125tag:blogger.com,1999:blog-8394074963215462822.post-28461219459232132672018-04-02T08:41:12.801-07:002018-04-02T08:41:12.801-07:00I ran across this mini for a space fighter and imm...I ran across this mini for a space fighter and immediately thought of this game..... https://littlemetalspaceships.com/collections/2-inch-ships/products/sci2g-space-interceptor-sabre<br /><br />You might also like the others in the range. Blood and Spectacles Publishinghttps://www.blogger.com/profile/04553070461794152273noreply@blogger.comtag:blogger.com,1999:blog-8394074963215462822.post-73272304321806801072018-02-07T22:41:31.240-08:002018-02-07T22:41:31.240-08:001/600 moderns and jets are fine. However WW2/WW1 ...1/600 moderns and jets are fine. However WW2/WW1 ARE far too small (a modern F14 in 1:600 = WW2 Bf109 in 1:300) evilleMonkeighhttps://www.blogger.com/profile/11998198938697175335noreply@blogger.comtag:blogger.com,1999:blog-8394074963215462822.post-24407701859460426402018-02-07T15:37:19.031-08:002018-02-07T15:37:19.031-08:00I have a decent number 1/600 aircraft, but was ver...I have a decent number 1/600 aircraft, but was very disappointed in their small size. I can see how they would be useful for some game types, but they did nothing for me.SouthernPhantomhttps://www.blogger.com/profile/13125140883320534861noreply@blogger.comtag:blogger.com,1999:blog-8394074963215462822.post-38922853494887596622018-02-04T00:43:20.415-08:002018-02-04T00:43:20.415-08:00Bear in mind 1:600 aircraft are very cheap...
htt...Bear in mind 1:600 aircraft are very cheap...<br /><br />http://www.tumblingdiceuk.com/product-category/1600/post-1950evilleMonkeighhttps://www.blogger.com/profile/11998198938697175335noreply@blogger.comtag:blogger.com,1999:blog-8394074963215462822.post-44102560931451448382018-02-03T16:59:23.215-08:002018-02-03T16:59:23.215-08:00I've continued to develop the rules, and moved...I've continued to develop the rules, and moved away from pilot skill activation, and will be giving card-draw activation a try. Aircraft with radar have the ability to 'reserve' activation until any point in the turn, basically a form of overwatch to represent their ability to pick and choose engagements. I'm now trying to think of a way to incorporate pilot skill; it will probably involve tweaks to the dogfight system. That system involves a simple dice-pool minigame revolving around using aerodynamic maneuverability versus burning energy and flying on pure thrust. Sort of a gamble between playing the long game and keeping energy up, versus going for a quick kill that will leave your aircraft in a bad spot if unsuccessful.<br /><br />I realized that a 1/144 B-36 will have a 19-inch wingspan. I expect to go through a lot of pine and balsa wood, and possibly shift games to the backyard with models mounted on telescoping radio antennas to facilitate visual altitude tracking without needing to swap stems of varying heights. It's a bit unseasonably cold for Missouri at the moment, so outdoor gaming will have to wait.SouthernPhantomhttps://www.blogger.com/profile/13125140883320534861noreply@blogger.comtag:blogger.com,1999:blog-8394074963215462822.post-26047303187607959102018-01-16T12:35:35.294-08:002018-01-16T12:35:35.294-08:00--"For activation, I've had good results ...--"For activation, I've had good results activating in ascending pilot skill order like X-Wing, allowing pilots to "react" to the actions of less-skilled pilots."<br /><br />^^Problem with this solution, though simple (and commonly used) is its predictability allows you to "game" the system, planning moves ahead of time/micromanage in a way totally unlike a dogfight. (Sometimes it even makes tactics prescriptive or "gamey" - i.e. kill all rookie pilots with your elites ASAP then use your numerical advantage vs other elites) <br /><br />You are both squadron leader AND individual pilot - covering many command levels which is unrealistic, having predictable move sequences exacerbates this. evilleMonkeighhttps://www.blogger.com/profile/11998198938697175335noreply@blogger.comtag:blogger.com,1999:blog-8394074963215462822.post-39844141449767486432018-01-16T09:02:58.520-08:002018-01-16T09:02:58.520-08:00For activation, I've had good results activati...For activation, I've had good results activating in ascending pilot skill order like X-Wing, allowing pilots to "react" to the actions of less-skilled pilots.<br /><br />Aerial wargaming is far more technical than ground or even space games (assuming we discount the effects of gravity wells. I wrote a successful set of rules entirely built on orbital maneuvering, but that's a different story). Nothing else behaves quite like an aircraft maneuvering in atmosphere, and it is difficult to streamline this behavior down into playable form without sacrificing detail. I have not been able to find any way to get away from tracking speed and altitude at a minimum.<br /><br />I do wonder about card games, especially with smaller numbers of aircraft present. Those engagements lend themselves well to abstraction.SouthernPhantomnoreply@blogger.comtag:blogger.com,1999:blog-8394074963215462822.post-10140688076671120562018-01-16T03:58:53.298-08:002018-01-16T03:58:53.298-08:00Tumbling Dice 1:600. Very cheap. Highly recommend....Tumbling Dice 1:600. Very cheap. Highly recommend. They are about 50c each. Bases are from EM4 with a 3mm magnet on both base and jet.<br /> <br />1:600 is great for jets, but terrible for WW2 and earlier; WW1 just look like blobs of metal as they are so tiny - WW2 prop fighters are twice as small as modern jets (a 1:600 F-14 fighter is about as big as a 1:300 B-25 or Betty bomber).<br /><br />Actually I just compared a 1:300 Bf109 to a 1:600 F15 - they're about the same length.evilleMonkeighhttps://www.blogger.com/profile/11998198938697175335noreply@blogger.comtag:blogger.com,1999:blog-8394074963215462822.post-36835213059470609662018-01-16T03:52:21.403-08:002018-01-16T03:52:21.403-08:00I've largely given up on aerial rules as a gen...I've largely given up on aerial rules as a genre; it just seems impossible to get a good wargame.<br /><br />I feel the crux of it is energy management - or trading height for speed/positioning over your opponent. Pilot skill should be huge, probably focussing on activation/initiative. <br /><br />So you need to track "energy" and "altitude" (although it may be possible to remove altitude and retain the correct feel - it just seems wrong.<br /><br />Accordingly, I find most air wargames play faaar too slowly or with limited number of craft. Playing a 2v2 game seems more like a boardgame or cardgame than a wargame. <br /><br />I'd love to play an aerial game that captures the feel of aerial combat without bogging down; but I don't feel it exists. <br /><br />I'll do a post on it sometimes; I feel aerial wargames haven't evolved much since the 70s.evilleMonkeighhttps://www.blogger.com/profile/11998198938697175335noreply@blogger.comtag:blogger.com,1999:blog-8394074963215462822.post-48932320259931183922018-01-16T03:46:21.688-08:002018-01-16T03:46:21.688-08:00I deeply regret not getting models (and the rules)...I deeply regret not getting models (and the rules) when they were selling them out at 50% off; now the planes are probably 50$ each...<br /><br />I do I think have a rules pdf someone "donated" into my inbox. <br /><br />*looks around for GW stormtroopers, nervously bolts door*evilleMonkeighhttps://www.blogger.com/profile/11998198938697175335noreply@blogger.comtag:blogger.com,1999:blog-8394074963215462822.post-41263019049819000212018-01-15T22:42:43.191-08:002018-01-15T22:42:43.191-08:00Excellent! Nothing better than nuclear-armed F-84s...Excellent! Nothing better than nuclear-armed F-84s fighting space Communists in...space.<br /><br />I've been working on a sort of dieselpunk aerial wargame inspired by your earlier posts on the subject. As with many of my projects, it has taken a stupid amount of number-crunching in Excel to take raw aircraft specifications and performance data, and spit out ingame numbers that are correct at least in relation to each other. I guess this is what happens when engineers attempt to create games...I promise there will be workable rules, someday! I'm going for minimal record keeping - just speed and ammunition grease-penciled onto a laminated record sheet, along with a D10 for altitude - and quick-and-dirty shooting and maneuver rules. Really ninety percent of the effort has been computational; I've got an Excel program set up with drop-down payload selections that will then automatically recalculate aircraft performance based on payload weight, and stick payload stats and ammunition counter boxes onto the record sheet.<br /><br />The end goal is a simple set of rules with a lot of tactical depth, that will allow 2-8 aircraft per side, including airborne aircraft carriers, nuclear-powered flying battleships, one-offs and insane prototypes, and a whole lot of polished aluminum, air-to-air unguided rockets, and general madness. Models will be scratchbuilt in 1/144; I have no issue dedicating my entire living room floor to games if need be!SouthernPhantomnoreply@blogger.comtag:blogger.com,1999:blog-8394074963215462822.post-60371198380279444282018-01-15T18:18:50.501-08:002018-01-15T18:18:50.501-08:00also what scale are your aircraft? also what scale are your aircraft? commissarmoodyhttps://www.blogger.com/profile/17453787431294606707noreply@blogger.comtag:blogger.com,1999:blog-8394074963215462822.post-53897549599594613782018-01-15T17:06:04.010-08:002018-01-15T17:06:04.010-08:00Might work, of course lets see what you accomplish...Might work, of course lets see what you accomplish just using the jet fighters. commissarmoodyhttps://www.blogger.com/profile/17453787431294606707noreply@blogger.comtag:blogger.com,1999:blog-8394074963215462822.post-18052055277583789322018-01-15T13:57:57.268-08:002018-01-15T13:57:57.268-08:00I would encourage you to look at Aeronautica Imper...I would encourage you to look at Aeronautica Imperialis. <br /><br />http://bloodandspectacles.blogspot.com/2017/02/review-aeronautica-imperialis-forgeworld.html?m=1<br /><br />The Cleansing of Grex Silex campaign maybe if interest to you. :)<br />Blood and Spectacles Publishinghttps://www.blogger.com/profile/04553070461794152273noreply@blogger.comtag:blogger.com,1999:blog-8394074963215462822.post-1965683229039471982018-01-13T12:29:38.026-08:002018-01-13T12:29:38.026-08:00Have you visited Martin's Sternkrieg website?
...Have you visited Martin's Sternkrieg website?<br />https://sites.google.com/site/martinsmodels/sternkrieg<br /><br />The 4 damage levels sound good and easy to track. <br />Looking forward to hearing morePaul O'Ghttps://www.blogger.com/profile/08611720164170399684noreply@blogger.comtag:blogger.com,1999:blog-8394074963215462822.post-21903620272989173282018-01-13T04:52:20.216-08:002018-01-13T04:52:20.216-08:00I had you at "space Nazis?"
VSF is old ...I had you at "space Nazis?"<br /><br />VSF is old hat, Dieselpunk is what the cool kids are doing nowadays ;-)<br /><br />That said, I've been steamlining my aeronef rules a bit(they're based on Warmachine and have 4 hull levels - so no recording bar some coloured damage counters, along with "orders" - score above a TN on 2d6 to get orders to change course, open fire etc)evilleMonkeighhttps://www.blogger.com/profile/11998198938697175335noreply@blogger.comtag:blogger.com,1999:blog-8394074963215462822.post-39303285309731043982018-01-13T04:48:53.382-08:002018-01-13T04:48:53.382-08:00I do have some Bandai Space Battleship Yamato carr...I do have some Bandai Space Battleship Yamato carriers on hand, but I'll add them after I've playtested the base fighter rules a few times first...evilleMonkeighhttps://www.blogger.com/profile/11998198938697175335noreply@blogger.comtag:blogger.com,1999:blog-8394074963215462822.post-31838627191014696882018-01-12T21:44:49.377-08:002018-01-12T21:44:49.377-08:00I'm only going to say one word: YES!!!I'm only going to say one word: YES!!!Paul O'Ghttps://www.blogger.com/profile/08611720164170399684noreply@blogger.comtag:blogger.com,1999:blog-8394074963215462822.post-87934616025775995602018-01-12T15:19:05.087-08:002018-01-12T15:19:05.087-08:00Very cool idea, I have often thought about some di...Very cool idea, I have often thought about some diesel-punk/ Atomic sci-fi in the stars. Of course My ideas is to have my French indo-china French and USMC fighting Nazis and their allies on life baring Mars, Venus, the moon and other such locations. <br />Looking forward to seeing what you come up with.<br />Hell you can even see about making carriers and other ships in this setting. commissarmoodyhttps://www.blogger.com/profile/17453787431294606707noreply@blogger.com