tag:blogger.com,1999:blog-8394074963215462822.post4338216405551776341..comments2024-03-24T00:19:48.310-07:00Comments on Delta Vector: Game Design #13: Is Originality Possible? Games with similar MechanicsevilleMonkeighhttp://www.blogger.com/profile/11998198938697175335noreply@blogger.comBlogger8125tag:blogger.com,1999:blog-8394074963215462822.post-52823260360575951162023-11-05T13:20:00.908-08:002023-11-05T13:20:00.908-08:00No veo mal usar cosas de otras mecánicas. De hecho...No veo mal usar cosas de otras mecánicas. De hecho, estoy creando un wargame con un sistema de dados como el de Mayhem pero con algunos cambios.<br />No lo voy a comercializar y es para jugar entre amigos. No veo nada malo en ello.<br />Muchos juegos "clásicos" comparten mecánicas (tira un dado y avanza x casillas, tira un dado y el mayor/menor resultado gana...) y no hay ningún problema.<br />Creo que si dos juegos comparten sistema pero te hacen sentir que son diferentes, no hay problema.<br />Mordheim y WFB compartían muchas mecánicas pero eran dos juegos muy diferentes.<br />Un saludo.<br />MM<br />Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-8394074963215462822.post-26969445599122628322014-02-07T17:40:59.420-08:002014-02-07T17:40:59.420-08:00Although often people invent new "mechanics&q...Although often people invent new "mechanics" for the sake of being different - the mechanic actually adds nothing to gameplay besides being "different."<br /><br />Does it add more decisions, and deeper tactics? For example the latest trend of rolling "buckets" of d6 is no different in the end, than rolling say 2d6 with a few modifiers. <br /><br />However if the "buckets" of d6 are actually a dice pool and a "resource" you need to manage then it actually changes the gameplay. evilleMonkeighhttps://www.blogger.com/profile/11998198938697175335noreply@blogger.comtag:blogger.com,1999:blog-8394074963215462822.post-24736709930828599672014-02-06T03:09:18.974-08:002014-02-06T03:09:18.974-08:00My own experience of this has been that it is very...My own experience of this has been that it is very frustrating to invent some new mechanic in wargames because the people who should find your idea interesting are few and far in between. And they are more often than not too busy to check your rules system even when they say they would. There really are new things under the sun, but it looks like people are too stuck in their ways to take any notice of new ideas. It seems like it would actually be a good thing if one of the big companies steals an idea from the little guy because that is the only way for a new idea to gain any acceptance.Perseveriushttps://www.blogger.com/profile/09889471602864235031noreply@blogger.comtag:blogger.com,1999:blog-8394074963215462822.post-63942521386527744642014-01-14T12:28:49.958-08:002014-01-14T12:28:49.958-08:00Margaret Boden has some interesting things to say ...Margaret Boden has some interesting things to say about creativity, and in particular rules-oriented creativity (her specialty being machine intelligence). She made a point about how some creativity is about dropping rules, and cited atonal music as an example as the result of a progression from classical music dropping more and more of the implicit and explicit rules conducting its creation. <br /><br />I appreciate the 5th element thing though, as something additive rather than subtractive, as it got me thinking. Nurglitchhttps://www.blogger.com/profile/03333941626425462180noreply@blogger.comtag:blogger.com,1999:blog-8394074963215462822.post-14752949412315249292014-01-14T04:10:39.992-08:002014-01-14T04:10:39.992-08:00"there are some interesting posts about it on..."there are some interesting posts about it on the internet for example I believe a mechanic called tapping is copy written to the magic game system"<br /><br />I suspect we are talking about the same game?<br /><br />".....I remember some furore years ago about Magic the Gathering patenting the word "tapping" (i.e rotating a card sideways). Lots of other games use this mechanic - turning a card to show if it is used. But they can't use the word tapping...."evilleMonkeighhttps://www.blogger.com/profile/11998198938697175335noreply@blogger.comtag:blogger.com,1999:blog-8394074963215462822.post-42420887067228095192014-01-13T07:39:05.857-08:002014-01-13T07:39:05.857-08:00I think originality is a matter of prospective but...I think originality is a matter of prospective but as long as designers are building rules for a system rather than patching a system for new settings I feel they will include enough fresh ideas to keep the critics from crying out about copy cats. Regarding Mechanics and copywrite there are some interesting posts about it on the internet for example I believe a mechanic called tapping is copy written to the magic game system (I have never been a card gamer so it means nothing to me), and while I feel any direct copies should of course be illegal or the adoption of specialised dice systems (ie the use of unique dice) I feel that the basics of game mechanics should be impossible to copy write simply on the grounds of history as dice have been around for more than 2000 years I believe so no company can turn round and say they invented roll x number in x fashion. On the other hand UPS have copy rights on a shade of brown so who knows what a judge could/will rule. Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-8394074963215462822.post-91732544003634668022014-01-12T20:46:59.990-08:002014-01-12T20:46:59.990-08:00Quibble away! I don't claim to know much about...Quibble away! I don't claim to know much about copyright law except it seems to favour the side with the most resources.evilleMonkeighhttps://www.blogger.com/profile/11998198938697175335noreply@blogger.comtag:blogger.com,1999:blog-8394074963215462822.post-62974128224042379342014-01-12T08:01:18.438-08:002014-01-12T08:01:18.438-08:00One quibble regarding IP law: GW didn't try to...One quibble regarding IP law: GW didn't try to <i>copyright</i> "space marine"--U.S. law (and UK law, as far as I know) doesn't allow copyrights of words or short phrases--the company tried to enforce its trademark on that term.Desert Scribehttps://www.blogger.com/profile/13862907749003106864noreply@blogger.com