tag:blogger.com,1999:blog-8394074963215462822.post4496854401214882697..comments2024-03-24T00:19:48.310-07:00Comments on Delta Vector: Judeo-Christian/Angelic RPGsevilleMonkeighhttp://www.blogger.com/profile/11998198938697175335noreply@blogger.comBlogger22125tag:blogger.com,1999:blog-8394074963215462822.post-40769967884632846182015-08-09T16:01:24.847-07:002015-08-09T16:01:24.847-07:00D&D/D20 is generally not a game you play for t...D&D/D20 is generally not a game you play for the mechanics ;-)Weaselhttps://www.blogger.com/profile/05873440251698488032noreply@blogger.comtag:blogger.com,1999:blog-8394074963215462822.post-70988156314170268652015-08-09T15:46:38.980-07:002015-08-09T15:46:38.980-07:00I remember trying Open GL d20 stuff for a dungeonc...I remember trying Open GL d20 stuff for a dungeoncrawl/skirmish about 10 years ago... the AC/hitpoint thing made NO sense as well as being clumsy. It has the most unintuitive mechanics I've ever used... :-/<br /><br />I'll put some of your suggestions on my wishlist in case wargame vault has a special - thanks!evilleMonkeighhttps://www.blogger.com/profile/11998198938697175335noreply@blogger.comtag:blogger.com,1999:blog-8394074963215462822.post-36724928378304577232015-08-09T06:24:07.579-07:002015-08-09T06:24:07.579-07:00And re: Black Scorpion. Something a few groups I w...And re: Black Scorpion. Something a few groups I work with tend to do for RPG play is use a slightly larger scale miniature for designating heroic characters, major villains and the like. Because our combats tend to be only roughly sketched out (vinyl mats with grids on them, wet erase markets to designate terrain), we don't put TOO much of an eye for detail to things.<br /><br />Dogs doesn't use tactical combat, so the minis would work purely as visual representations of the Player Characters.Daniel Lucehttps://www.blogger.com/profile/08688892205253323668noreply@blogger.comtag:blogger.com,1999:blog-8394074963215462822.post-68254521348793834672015-08-09T06:21:28.128-07:002015-08-09T06:21:28.128-07:00Testament will do you for pre-flood. It's actu...Testament will do you for pre-flood. It's actually got guidelines/suggestions for playing in various testamental periods (including late/intertestimental maccabee play). For a D20 product (not at all my preferred system), it's well researched, easily read. I give it a solid B+/A-Daniel Lucehttps://www.blogger.com/profile/08688892205253323668noreply@blogger.comtag:blogger.com,1999:blog-8394074963215462822.post-20105533805227508792015-08-08T20:07:19.145-07:002015-08-08T20:07:19.145-07:00Thanks! I always thought the world of the Nephilim...Thanks! I always thought the world of the Nephilim (pre-Flood giants, offspring of men/angels) would be an interesting alternative to Greek demigods...<br /><br />I do have SW Solomon Kane for witch hunter-ish antics in the 17th century though.<br /><br />I do like the idea of some sort of mystic wild west. Deadlands didn't quite hit the spot for me though (and sadly I have the awesome but out-of-scale Black Scorpion cowboys ~35mm which doesn't allow me to easily use them with random critters/minis)evilleMonkeighhttps://www.blogger.com/profile/11998198938697175335noreply@blogger.comtag:blogger.com,1999:blog-8394074963215462822.post-41545452251173658372015-08-08T14:32:16.239-07:002015-08-08T14:32:16.239-07:00A couple more games:
Testament. This is a D20 (D...A couple more games:<br /><br />Testament. This is a D20 (Dungeons and Dragons 3rd edition) supplement for playing in the Old Testament times. Its mass combat system actually plays out a bit like an abstracted wargame!<br /><br />Witch Hunter: The Invisible World - Solomon Kane-esque antics in the 17th century. King Solomon sealed Hell away. Now it's slipping back through.<br /><br />All for One: Regime Diabolique - See above, but place it in the 30 years war. Uses the same system as Hollow Earth Expedition, I find it a nice level of crunch, but the setting is a bit wobbly.<br /><br />Dogs in the Vineyard - Narrative game. Mormon gunslinger-knights a la King's The Dark Tower go about enforcing The Will.<br /><br />Daniel Lucehttps://www.blogger.com/profile/08688892205253323668noreply@blogger.comtag:blogger.com,1999:blog-8394074963215462822.post-58708681901068439582015-08-08T11:59:08.585-07:002015-08-08T11:59:08.585-07:00I checked DriveThruRPG, they say margin on printed...I checked DriveThruRPG, they say margin on printed products is 65-70%. But that is not a true margin... there are a lot of costs in preparing a good manuscript. As I've said art takes a massive bite. But there are other costs, before you let a hardcopy go out to the public domain proof copies in all formats need to be ordered and checked... sometimes through several iterations. Everyone involved also gets a copy, another cost.FilmExilehttps://www.blogger.com/profile/15935064846182355579noreply@blogger.comtag:blogger.com,1999:blog-8394074963215462822.post-61766452658037234272015-08-08T01:47:33.306-07:002015-08-08T01:47:33.306-07:00I presume the RPG market would be very small one. ...I presume the RPG market would be very small one. "Breaking even" is probably a reasonable goal.<br /><br />"Margin on Printed products may be as small as 20%."<br />I presumed only a small margin on print products i.e. $5 on $25 book. <br />I expect books with small print runs to be comparatively pricey. I'm just curious about PDF pricing, which does not seem in proportion.<br /><br />I remember one of the White Wolf dev saying that ~2000 copies would, for an indie/new publisher, be considered a breakout success.<br /><br />"....the best way to make a small fortune in the roleplaying industry is to start with a large fortune..."<br /><br />As an outsider to the RPG sphere, besides D&D (which I presume is the Games Workshop equivalent) I'd be hard pressed to name many RPG devs/publishers: White Wolf, Pinnacle, Mongoose, WotC and Steve Jackson games. Which I presume are the big hitters. <br /><br />I found some sales figures on Evil Hat (I've heard of Diaspora and SoTC, so I presume they are a reasonable-middling company)<br />http://www.evilhat.com/home/q3-2012-sales-oop/<br /><br /><br /><br /><br />evilleMonkeighhttps://www.blogger.com/profile/11998198938697175335noreply@blogger.comtag:blogger.com,1999:blog-8394074963215462822.post-24678047961894163222015-08-08T01:25:42.939-07:002015-08-08T01:25:42.939-07:00A second title that MUST be mentioned is the contr...A second title that MUST be mentioned is the controverisal Swedish rPG "Kult".<br /><br />While it includes some drastic art and text, it features a nice and neat dice system, which might even be plundered for skirmish gaming (only d20; roll under skill to hit, every weapon has different d20ranges to do either no damage, light wound, hv wound, crit. wound or kill; tougher characters might endure more light or heqvy wounds, but only the supernatural was able to deal with more than one deadly wound), and really transported the leathality of fighting the supernatural well.<br /><br />However, it also has a fairly good background including a mad God (the Demiurge) who abandoned his creation and now allows the supernatural to walk freely on earth, hidden dimensions beneath what humans could see. <br /><br /><br />Its a little bit matrix/dark city ( though its actually older) with very much Clive Barker thrown into it. I remember it fondly becaue of the easy and original dcie mechanics and the super detailed martial arts section which did indeed allow matrix-like fights if you wanted your characters to discover the horrible truth beyond what they thought was reality!<br /><br />https://en.m.wikipedia.org/wiki/Kult_(role-playing_game)Fincas Khalmorilhttps://www.blogger.com/profile/05236426064810488093noreply@blogger.comtag:blogger.com,1999:blog-8394074963215462822.post-72331972221123718912015-08-08T00:53:07.200-07:002015-08-08T00:53:07.200-07:00I do remember reading the German RPG "Engel&q...I do remember reading the German RPG "Engel" a long time ago. It plays in a pseudo-medieval future where the Angels seem to have come to Earth and protect humans from a Darkness. The Setting sounded really cool and made use of a unique card-drawing mechanic to solve conflicts instead of dice. It was published by the German printing house Feder and Schwert.<br />There seems to be an English translation available which streamlined the rules to d20.<br /><br />You can read a good summary on its English wikipedia page. https://en.m.wikipedia.org/wiki/Engel_(role-playing_game)Fincas Khalmorilhttps://www.blogger.com/profile/05236426064810488093noreply@blogger.comtag:blogger.com,1999:blog-8394074963215462822.post-88921618910554596882015-08-07T23:17:19.110-07:002015-08-07T23:17:19.110-07:00In case it wasn't already obvious I am one of ...In case it wasn't already obvious I am one of the writing team at Vagrant Workshop. Everything we make from our products goes back in to the company, to cover our costs and allow us to buy art for the next project, artwork... good artwork costs!<br /> <br />I want to be clear that I'm not complaining about this. Our intention from the outset was to make the best books we can and that means investing what little money we earn to buy in the skills (art essentially) that we don't have within the team.<br /><br />Okay on with the questions:<br /><br />Margin, honestly I have no idea exactly how much we make on each PDF. Realistically we want to sell a PDF + Hardcopy. You get the instant gratification of the PDF, followed by the beauty of an actual book. Margin on Printed products may be as small as 20%.<br /><br />Looking at the Vagrant catalogue on DriveThru RPG http://www.drivethrurpg.com/browse/pub/2579/Vagrant-Workshop <br />The PDFs are aimed squarely at the $10 mark, prices rise to around $25-30 with a hardback edition + PDF.<br /><br />Side note (check out Vampire City, its something a little different, GMless, cooperative story telling).<br /><br />Piracy is not much of an issue. In fact Postmortem Studios release their own 'pirate' editions and ask people who enjoy them to buy a real copy. They say piracy doesn't harm them. I think there is a place for the open distribution and pay what you like model.<br /><br />Pricing is a tricky one. You want to encourage sales but without devaluing your brand. Like I have said I think $10 is about right for a PDF (depending on page count and artwork).FilmExilehttps://www.blogger.com/profile/15935064846182355579noreply@blogger.comtag:blogger.com,1999:blog-8394074963215462822.post-24708498178770110632015-08-07T13:43:41.213-07:002015-08-07T13:43:41.213-07:00Piracy attitudes can be a little inconsistent. I.e...Piracy attitudes can be a little inconsistent. I.e. someone vehemently against internet piracy can happily wear a knock-off Star Wars t-shirt. In Australia it's a bit weird, because it's not a crime per se, and our copyright law is from the 60s which was based on art reproductions. <br /><br />I'd say my "price point" is $10. $15 is possible, but I start to compare it to hardcopy rules. $20+ is very unlikely. <br /><br />"With wargaming specifically, I don't think most pirates are actually playing the game. They just want to take a look or check out a few mechanics. That probably doesn't hurt sales significantly."<br /><br />See, I'd be happy to pay $10 to "check out" their rules. How many others would too? Though given the free demo rules and quickstart stuff available, this argument may be tenuous at best... evilleMonkeighhttps://www.blogger.com/profile/11998198938697175335noreply@blogger.comtag:blogger.com,1999:blog-8394074963215462822.post-416945453183776422015-08-07T13:32:57.450-07:002015-08-07T13:32:57.450-07:00I read it more an "Agent Smith goes rogue&quo...I read it more an "Agent Smith goes rogue" rather than a Heaven-v-Hell concept, so I was saving it for a cyberpunk/tech post. Sounds like an awesome setting though, and would allow you to use a range of mini lines. evilleMonkeighhttps://www.blogger.com/profile/11998198938697175335noreply@blogger.comtag:blogger.com,1999:blog-8394074963215462822.post-81367343810355210342015-08-07T13:30:43.924-07:002015-08-07T13:30:43.924-07:00yeah, it's all very anecdotal regarding piracy...yeah, it's all very anecdotal regarding piracy and it's entirely possible my local acquiantances are different.<br /><br />For some, it's just a question of where they can get it first and easiest. <br />FOr others, pirating everything (or nothing) is a matter of principle.<br /><br />It's not an easy talk because Im sure piracy is not as dangerous as the big media-corporations would have us believe, but I'm also sure it's not as harmless as internet crusaders would have us believe either.<br /><br />With wargaming specifically, I don't think most pirates are actually playing the game. They just want to take a look or check out a few mechanics. That probably doesn't hurt sales significantly.<br /><br />As for price points, as you say, who knows?<br />I /think/ 5 and 10 dollars are important price points.<br /><br />Below 5 and I'll buy pretty much anything if it looks even slightly useful. 10 dollars I stop to think about it, but it's still likely to be a purchase if I see a few good comments.<br /><br />20-25, I'll buy without reviews IF it's from some place I tend to trust, like THW. <br /><br />I've only ever bought one PDF that was more than that, and I did end up kind of regretting the purchase.Weaselhttps://www.blogger.com/profile/05873440251698488032noreply@blogger.comtag:blogger.com,1999:blog-8394074963215462822.post-1150260228673833272015-08-07T13:16:53.356-07:002015-08-07T13:16:53.356-07:00DIGITAL ONLY
I also think the paradigm might be di...DIGITAL ONLY<br />I also think the paradigm might be different if you are ONLY selling digitally. <br />That said, I do compare PDF rules directly to hard copy rules, just as you'd compare boxed PC games to Steam ones. <br /><br />PIRACY<br />"Im the only one I know that have moved from piracy to legitimate purchase. Most people just do whatever they've always done."<br /><br />Really? Counter anecdote: I know as a kid most of the games within my circle of friends were 'bootleg.' My high schoolers tend to binge out on Steam sales, but I'd estimate only about 1/5 would pirate. Because they can get it cheaply, and as conveniently. Its why TV shows (in Australia) are heavily pirated - the pirate sites are not only free, but they have them BEFORE the legitimate channels. And to watch say, Game of Thrones costs $45 - $25 for cable TV, and $20 for that channel. It's too difficult, and expensive, to be legit. If a show is on Netflix, people pay $8/month for netflix. If it is for $45 on an exclusive cable channel, people pirate it...<br /><br />The hardcore will probably always pirate. But in the case of RPGs and wargames, wouldn't it be "casual pirates" that would be the concern. People interested in your game, but unwilling to pay $50 for a electronic file they can get identically for free. <br /><br />PRICE POINT<br />I'd expect halving the price not to double sales - you're in a smaller, more saturated market. I think key would be the point where it pushes it to "impulse buy" - i.e. looks interesting, chuck it in the cart. Obviously that varies for different people. <br /><br />I doubt anyone has analysed wargame/RPG sales in depth - with so much self-publishing, the information would be too fragmented to collate effectively. evilleMonkeighhttps://www.blogger.com/profile/11998198938697175335noreply@blogger.comtag:blogger.com,1999:blog-8394074963215462822.post-60471296716186684622015-08-07T12:50:13.583-07:002015-08-07T12:50:13.583-07:00If I may interject and try my hand at those questi...If I may interject and try my hand at those questions?<br /><br />A: Through the Vault, you get 70%, if you publish through them exclusively. <br /><br />B: The truth is nobody actually knows what digital goods are supposed to cost :-)<br />It's true that you can earn more profit per unit from a PDF than a physical book, but I don't know if there's a "sweet" spot.<br /><br />It also depends on who you are. I can't charge what some companies charge, but then, I can charge more than some other guys can. <br />When I priced a 100 page game at 15 dollars, it'd sell but slowly. It sells a bit more consistently at 10 dollars.<br /><br />C: I have no idea. I know some of my stuff is out there, but I prefer not to think about it too much.<br />From people I know here, people either buy most of their content or they pirate most of their content.<br /><br />Im the only one I know that have moved from piracy to legitimate purchase. Most people just do whatever they've always done.<br /><br />Anecdotes and all though.<br /><br />D: Lower prices do increase sales, but not by an exact equivalence, at least in my experience.<br />Cutting the price in half does not double the sales but it does increase it some.<br /><br />For something like "big" publisher stuff, they know they will get the sales they plan for, priced at 25, so that's where they price it. <br />Weaselhttps://www.blogger.com/profile/05873440251698488032noreply@blogger.comtag:blogger.com,1999:blog-8394074963215462822.post-51926523270774825972015-08-07T12:46:03.222-07:002015-08-07T12:46:03.222-07:00From that perspective, I'd say it's worth ...From that perspective, I'd say it's worth it.<br />The setting is very game-able and there's a lot of content in there. Weaselhttps://www.blogger.com/profile/05873440251698488032noreply@blogger.comtag:blogger.com,1999:blog-8394074963215462822.post-39310259974103784282015-08-07T12:44:15.664-07:002015-08-07T12:44:15.664-07:00I'm not interested in the RULES per se. It...I'm not interested in the RULES per se. It'd be a rare RPG (SW is the only one I've ever liked - and it was an ex-wargame engine) that I'd "play."<br /><br />I'm more interested in spell lists, background, factions, "how the world works" which can be adapted to wargames mechanics, as I tend to replace the generic systems usually shipped with indie rules, and I like having cool "inspiration" or guidelines. evilleMonkeighhttps://www.blogger.com/profile/11998198938697175335noreply@blogger.comtag:blogger.com,1999:blog-8394074963215462822.post-4759780547033999542015-08-07T12:41:28.716-07:002015-08-07T12:41:28.716-07:00You may be able to answer things I'm curious a...You may be able to answer things I'm curious about then:<br /><br />a. How much goes to the author, and how much to the digital distribution centre? i.e. is the ratio 50/50, 70/30, 30/70?<br /><br />b. I understand hard copies with a limited print run being expensive to produce, but why PDFs? I.e. $20 for a PDF and $25 for a rulebook makes no sense. Hypothetically speaking, if a book costs $20 to produce and the author gets $5 profit, and a PDF costs$1 to produce... which not charge $6 for a PDF? The author gets the same profit per unit.<br /><br />c. Is piracy extensive? I.e. I know there a lot of 40K codexes "available". Some of the PDF RPG "lines" would be 100s of $$$ if you bought them all. a PDF is directly comparable to a pirate product, so reducing the cost would promote more legitimate buys? I know the low cost of Steam games has almost eradicated videogame piracy amongst my circle of acquaintances. <br /><br />d. I'm not aware of how the RPG market works, but wouldn't lowering the costs promote "impulse" buys? I.e. from someone like me, the $25 PDF sellers make $0. But those pricing it at $10 made $10. I'm sure I'm not the only one like that. evilleMonkeighhttps://www.blogger.com/profile/11998198938697175335noreply@blogger.comtag:blogger.com,1999:blog-8394074963215462822.post-62659171980213834242015-08-07T12:24:30.834-07:002015-08-07T12:24:30.834-07:00Demon the Fallen is pretty cool actually. It uses ...Demon the Fallen is pretty cool actually. It uses the basic White Wolf system but had a rather interesting setup and they do the typical White Wolf thing with having a lot of differnet factions powers etc.<br /><br />Is it super useful for a wargamer? I dunno.. not without a lot of work, I'd say. <br />(Though we did play the White Wolf systems as a skirmish wargame many years ago and had a good time).<br />Weaselhttps://www.blogger.com/profile/05873440251698488032noreply@blogger.comtag:blogger.com,1999:blog-8394074963215462822.post-32153187091437754372015-08-07T09:58:19.541-07:002015-08-07T09:58:19.541-07:00In answer to your PDF Rant... yes most PDFs are ov...In answer to your PDF Rant... yes most PDFs are over priced. But, why should any writer just give his / her material away? RPGs have a very short circulation, a few hundred if your doing well. To move thousands or hundreds of thousands of units you have to be in the big leagues.<br /><br />While I agree that I'd not pay more than £10 or so for a PDF I do think you shouldn't undervalue the contribution of the writing team (writer, editor, artist, layout guy) on any particular book. None of the writing team are going to make anything more than peanuts on their work... and it is a lot of work, some times years of work... I know.FilmExilehttps://www.blogger.com/profile/15935064846182355579noreply@blogger.comtag:blogger.com,1999:blog-8394074963215462822.post-91513444079641002492015-08-07T09:28:59.415-07:002015-08-07T09:28:59.415-07:00Check out the kickstarted reboot Demon: The Decent...Check out the kickstarted reboot Demon: The Decent. It describes itself as techgnostic espionage because in this reboot the fallen were once angels of the god-machine. It's burned super-spies meets the Matrix. <br /><br />My favorite part is the new reason for demon-pacts; in order to hide themselves from the omnipresent god-machine, the Fallen make deals with mortals to take on part of their life. A mortal is willing to give up their family? Excellent, my demon re-writes the world so he replaces the mortal in his family's memories. What does the mortal get out of it? It depends what they negotiate for, but when demons hack the god-machine's code they can only re-route, not create from nothing. All that money the mortal wants has to come from somewhere and so every bargain is a devil's bargain and a storyteller plot hook.Pick A Damn Armyhttps://www.blogger.com/profile/06333087508205636705noreply@blogger.com