tag:blogger.com,1999:blog-8394074963215462822.post505965748481121914..comments2024-03-24T00:19:48.310-07:00Comments on Delta Vector: World of Tanks - Owning Your Results, Improving YourselfevilleMonkeighhttp://www.blogger.com/profile/11998198938697175335noreply@blogger.comBlogger7125tag:blogger.com,1999:blog-8394074963215462822.post-57724619494585914122016-04-08T19:07:55.465-07:002016-04-08T19:07:55.465-07:00well even if my stats are only slowly improving , ...well even if my stats are only slowly improving , i'm glad my roll over in the t34 could be put to such educational use. think i'll go and fly the amx elc for my next photo opportunity. great tips and plenty to work on, in my case.<br />Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-8394074963215462822.post-32994821827438358132016-04-07T02:40:01.023-07:002016-04-07T02:40:01.023-07:00WoWs has "plateaued" for me. While fun w...WoWs has "plateaued" for me. While fun with friends, I have no desire to go higher than the balanced T5/6 as the T7/8 games are dominated by sniping BBs who insta-delete cruisers. That only leaves destroyers who are being nerfed by the introduction of radar. As it is vastly simpler to play, I doubt I could radically improve my stats like WoT as there isn't so much "secret knowledge" to learn or so many tactics. <br /><br />To make it worse, in many tanks, sidescraping and hulldown is not practical (due to side armour and gun depression/turret armour) - there isn't "universal rules" like in WoWs.<br /><br />I do think Tier 4s get dragged up a lot as makeweight to the popular T5/6. There's a big jump from T4 to T5. That's why tanks like the T4 Matilda (or T5 AT2) actually suck. Yes, they ARE godly when top tier - anyone who is annhilated by one wants one. But most times (67%+) they aren't top. And without speed they cannot flex to support or avoid deadlier foes. <br /><br />If you have trouble penning - you should seldom tanks frontally 1v1 unless you vastly outmatch them. If they're bigger/tougher - why are you fighting them front on anyway? Pull back, make them chase you round the corner, track them, then shoot them to bits; or lure them into enemies. Or simply lock them down. Also - don't forget to pack 5-10 rounds of "HEAT" ammo.<br /><br />Crusader is excellent and underrated. It is a mobile medium with amazing camo and the dpm of a tier 7 (6pdr). It will teach you never to take return fire, though. evilleMonkeighhttps://www.blogger.com/profile/11998198938697175335noreply@blogger.comtag:blogger.com,1999:blog-8394074963215462822.post-41993467402717606842016-04-07T01:57:31.646-07:002016-04-07T01:57:31.646-07:00Completely agree that WoWS is easier and more forg...Completely agree that WoWS is easier and more forgiving. You also get the opportunity to practise the important things, like angling your ship to incoming fire, in every match. Whereas, in WoT, there can sometimes be very few opportunities to do things like sidescraping and hulldown...to the point that when there is an opportunity you completely forget to do it (or to try it out).<br /><br />Cheers for the tips. I thought I was just whinging "a'la stat denier" when I kept getting dragged up to tier 5/6 matches. I knew I was supposed to suck-it-up and do what I could but some matches I simply couldn't pen a single opposition tank. I'd just end up in YOLO mode out of frustration. <br /><br />You have inspired me to give it another go. I'll concentrate on pushing into some tier 5 mediums. I think I'm pretty close on the Crusader.<br /><br />Catch you on Steam some time ;)Naarlacknoreply@blogger.comtag:blogger.com,1999:blog-8394074963215462822.post-12806790128540657562016-04-07T00:38:38.135-07:002016-04-07T00:38:38.135-07:00Money can buy happiness.
Also, at the moment your...Money can buy happiness.<br /><br />Also, at the moment your crew are crap. This is the same boat I'm in: I kept most of my favourite tanks and the crews in them, instead of moving them up the tiers from tank to tank like I'm supposed to.<br /><br />So I have a lot of semi-trained crew.<br /><br />My 10c: Consider buying a 100% commander (200 gold) - a better commander automatically raises the stats of all other crew.<br /><br />Save your Tier 1 crew and retrain them ONLY into Tier 5 tanks. <br /><br />Train your crew in skills (camo or repairs) THEN, when they get to 100%, switch them to a perk if you want(6th sense, snap shot). Perks only work at 100% but you get the benefit of skills the entire time they're training up. <br /><br />Premium time brings you 50% more net XP/silver, but about double profit (after repairs). It's worthwhile if you're going to do some heavy playing.<br /><br />Gold can also convert more free XP (use to upgrade tanks from stock, NEVER to unlock new tanks).<br /><br />Finally, make sure you check and turn on the missions as completing them can bring 50-80k silver per mission; big bucks when you're at T5. The medium and TD ones are really easy, and I think I did all bar one with T5-6 tanks. evilleMonkeighhttps://www.blogger.com/profile/11998198938697175335noreply@blogger.comtag:blogger.com,1999:blog-8394074963215462822.post-23197275688293099502016-04-07T00:22:24.873-07:002016-04-07T00:22:24.873-07:00(The above probably should have been it's own ...(The above probably should have been it's own post)<br /><br />To answer your specific question:<br /><br />Don't be hard on yourself. You're not bad, but normal. Your win rate (48%) is perfectly normal for the games played. Most people stay at the "learn the mechanics" stage after only 2000(!) games and you've already looking ahead to "stage 2 and 3."<br /><br />-You play mostly T4 or lower. Gameplay there is wildly unpredictable due to the beginners there and it's hard to help your team when they act so unpredictably. At T5+ you can rely on them more. So it's hard for you to play tactically "macro" level when your team mates run around like headless chooks. <br /><br />-Also, T3-4 tanks which you primarily use mostly exist to get munched on by T5 ones, which are a major step up. As T5-6 is so popular, T4s usually get "dragged up" to fill in the numbers and are seldom top tier (personal experience - no stats to back this up)<br /><br />TIP #1: Get to T5-6 ASAP<br /><br />TIP #2: Get a T5 medium ASAP. T-34 (dpm); Crusader (dpm+camo); M7 (dpm, mobility); are favourites. I particularly like the UK line as ALL tanks in it are fun. The M4 and PzIVH have derps but I find them inconsistent due to low accuracy. Feast or famine. You have the excellent Wolverine, the T67 is a brilliant solo tank as it has speed and camo and can be a medium-scout-TD all in one. Basically, mediums are the best tank to 'macro' in, as they have the speed to flex, the firepower to make a difference, and the ability to use/abuse vision mechanics. <br /><br />TIP #3: In a previous post (the intermediate one linked?) it explains the early-middle-late game tactics. This helped raise my personal damage and XP a lot (also helped my team by extension). <br /><br />-Your survival rate, as you note, is suicidally low (19%). I've identified my survival as a major problem - and it's 32% in my last 1000. <br /><br />Incidentally, surviving longer keeps your gun in action longer = MORE damage, not less. "Damage farmers" and "kill whores" are famous for their caution and using allies as meatshields. <br /><br />Also, never trade shots with opponents. Using a medium teaches this well as you have no armour to rely on.<br /><br />-You have also correctly noted your skewed capture/defence ratio. If in doubt, go back and defend the cap. I can think of 2 games in the last 10 I personally won merely by doing this. (Defending or stopping cap is simple - you can stalk them and you know exactly - to within 50m - where they are; if you have XVM, you also know how many and how long you have before the cap)<br /><br />-Not sure about your average damage, but kills seem low. Check your most commonly used tanks (i.e. any with 50+ games so stats are somewhat reliable) to check your kdr/damage dished vs taken. <br /><br />TIP #4: Visit some of the links I've given. Youtube channels like Zeven, Tuagrim etc are very useful as they explain as they play WHY they did x/y, and you can watch it on your phone when bored etc. <br /><br />WoTLabs is elitist but has excellent advice for "Stage #3" as I call it. Lert's guides are great for Stage #2. <br /><br />Step #5: Play with someone else. This will automatically raise your win ratio it reduces the idiots on your team from 14 to 13. Say hi in Steam whenever you're tanking. <br /><br />At the moment, for you it IS a coin flip who wins or loses. Until you step up to make that 10% difference. It took me 5000 games to realise this (or at least honestly believe it in my heart). If you can get it before 1000 games, you're way ahead of the average. As per the post, some guys at 150,000 games haven't "got it." <br /><br />Remember, I'm not an expert, but I'm very keen to improve (and also improve any potential team mates).<br /><br />I play for fun. But I've decided fun and playing to win isn't mutually exclusive. Consistently winning is pretty darn fun. Knowing you made the difference for your team is pretty fun. And I intend to learn until I can do it consistently.evilleMonkeighhttps://www.blogger.com/profile/11998198938697175335noreply@blogger.comtag:blogger.com,1999:blog-8394074963215462822.post-75303572876180586212016-04-06T23:42:38.030-07:002016-04-06T23:42:38.030-07:00WoT vs WoWs (a random kinda OT comment)
I've ...WoT vs WoWs (a random kinda OT comment)<br /><br />I've found WoWs much easier to play than WoT, and less frustrating. It's why I switched primarily to WoWs about 6 months back. It is more forgiving (you don't really get 1-shot unless by torpedoes and they are avoidable); it's slower paced (more strategic). You always feel like you can contribute, even bottom tier, as penetration isn't a major issue. Although you can camp (aka all BBs) its not so obvious i.e. no hiding behind rocks. As everyone is constantly in motion, you can't get "pinned" like in WoT. <br /><br />However RNG is worse in WoWs (try a T4 BB!), and I'd say it's harder to be good at WoT than at WoWs, as there is less you need to know/do. I picked up the latter easily - WoWs is mostly about "thinking ahead" and there isn't the 101 naunces there is in WoT. I'd say it has a lower skill ceiling as there is less a good player can do/needs to know. <br /><br />I.e. WoT you need to know armour angling and weak spots for every tank, in a myriad of locations. WoWs you the same weak spot for every ship: the citadel at waterline under the funnels. <br /><br />WoWs - angle your ship 45d to bounce, perhaps kicking the rear out you fire rear turrets, if you deem safe. That's it. WoWs - you have peek a boom, hulldown, sidescraping, reverse sidescraping, circle strafing, snap shooting etc.<br /><br />WoWs = islands or smoke screens. WoT = elevation, depression, soft cover, hard cover, bushes - which are quite complex in how they work and how you interact with them. <br /><br />WoWs is a less frustrating game, AND (IMO) less grindy (I've never run out of XP or credits, ever) but also a far less complex one. evilleMonkeighhttps://www.blogger.com/profile/11998198938697175335noreply@blogger.comtag:blogger.com,1999:blog-8394074963215462822.post-66171002092993091712016-04-06T22:31:08.319-07:002016-04-06T22:31:08.319-07:00Great advice. I have been playing a lot of WoWS (l...Great advice. I have been playing a lot of WoWS (lots of this stuff is relevant there too) and, I think, being quite successful.<br /><br />I recently came back to WoT for a short while (mainly to try out the Aussie Sentinel) but found it infuriating compared to WoWS. I'm sure some of it was due to having to relearn the game after not playing for so long, but it was the 'team play' that I struggled with. I tried to keep on top of the battle (e.g. watch for a flank crumbling) but seemed to constantly get stuck in whatever position I was already in, meaning I was helpless to do anything else. Withdrawing to go and help out elsewhere usually resulted in my destruction. In WoWS it's easy, you can always just turn around and pull out.<br /><br />Maybe I need to practise my patience more. Just checked out my NoobMeter page and, apart from being horribly bad, I see that I also have more capture points that defence points. I know I have a habit of rushing forward too early.<br /><br />I think it stems from this attitude: There is, as you say, around a 50/50 chance of winning. If the match goes well, I want to be up near the action to get some kills and XP. If the match goes badly, well then I'm probably going to die and get no XP anyway.<br /><br />Do you have any advice for correcting that kind of play style? Maybe I need to watch a few of your games :)<br />Naarlacknoreply@blogger.com