tag:blogger.com,1999:blog-8394074963215462822.post5322029222570386671..comments2024-03-01T11:59:41.400-08:00Comments on Delta Vector: "Middleheim" Homebrew RulesevilleMonkeighhttp://www.blogger.com/profile/11998198938697175335noreply@blogger.comBlogger12125tag:blogger.com,1999:blog-8394074963215462822.post-28237795470480078392015-09-04T19:36:33.958-07:002015-09-04T19:36:33.958-07:00Great! I'm aplying right now, that was a neat ...Great! I'm aplying right now, that was a neat ideaUberhaarehttps://www.blogger.com/profile/04265408482860328542noreply@blogger.comtag:blogger.com,1999:blog-8394074963215462822.post-70545263184213945432015-09-04T16:11:50.015-07:002015-09-04T16:11:50.015-07:00If you want a bit of input, there's a new gami...If you want a bit of input, there's a new gaming google group we've started<br />http://deltavector.blogspot.com.au/2015/09/delta-vector-gaming-chat-group.html<br /><br />The link is<br />https://groups.google.com/forum/#!forum/delta-vector7<br />evilleMonkeighhttps://www.blogger.com/profile/11998198938697175335noreply@blogger.comtag:blogger.com,1999:blog-8394074963215462822.post-58058330735434040882015-09-04T08:00:29.648-07:002015-09-04T08:00:29.648-07:00I've been trying to do the same for a while no...I've been trying to do the same for a while now.<br /><br />At first it was only an improvement of Mordheim, with stuff like opposed rolls, an ability required for dual wielding, you know, standard game-fixing stuff. After a while I just started with my own game, with another stat line, different mechanics, LOTR alternated activations. I ended up with a really long list of skills and abilities, and some of the characters ended up being completely broken, but it was fun, and we did a 2 month campaign with my friends.<br /><br />After a while IGOUGO wasn't cutting it for me anymore, and then I started discovering lots and lots of different activation mechanics and turn sequences and started fiddling with it, but I'm still strugling.<br /><br />I've been reading your blog for the last couple of days and I find we have the same ideas regarding most of the 'ideal' mechanics for a game.<br /><br />My girlfriend convinced me of actually trying to make a decent manual and make an actual wargame, not just for me and my friends. And who knows, maybe even try to kickstart it, if I can meet a decent sculptor.Uberhaarehttps://www.blogger.com/profile/04265408482860328542noreply@blogger.comtag:blogger.com,1999:blog-8394074963215462822.post-184368432047244772015-09-04T06:22:16.144-07:002015-09-04T06:22:16.144-07:00Make sure to post up your homage.
Just the act of...Make sure to post up your homage.<br /><br />Just the act of posting it up and getting comments will likely egg people on to complete rules.<br /><br />No draft is too incomplete. Heck, post up a concept or random idea....evilleMonkeighhttps://www.blogger.com/profile/11998198938697175335noreply@blogger.comtag:blogger.com,1999:blog-8394074963215462822.post-38961619706574684482015-09-04T06:19:06.346-07:002015-09-04T06:19:06.346-07:00Solo play or Versus GM play is something I have be...Solo play or Versus GM play is something I have been toying with for My homage to the TV show Combat! I can not wait to see other people's ideas on this. Blood and Spectacles Publishinghttps://www.blogger.com/profile/04553070461794152273noreply@blogger.comtag:blogger.com,1999:blog-8394074963215462822.post-37364523804760602972015-09-03T05:07:25.794-07:002015-09-03T05:07:25.794-07:00No, no - make your own rules! Then let us try them...No, no - make your own rules! Then let us try them!evilleMonkeighhttps://www.blogger.com/profile/11998198938697175335noreply@blogger.comtag:blogger.com,1999:blog-8394074963215462822.post-9139514632599768302015-09-03T05:02:55.361-07:002015-09-03T05:02:55.361-07:00I have been looking at doing something similar mys...I have been looking at doing something similar myself and had inspiration from games such as Fanticide, Dungeon Plungin, Barbarians of Lemuria mixing up some of the simple character creation in some of the Simple RPG's but making it more tabletop.<br /><br />I was thinking of using IHMN but one of our group kept maxing out his Company making them extremely strong and hard to kill (Grit of 2+ and Tough so they first time the fail a grit roll it is ignored). <br /><br />So am looking at each Company/Warband have 1 hero, 1 sidekick and some rabbly types with limits on what each can be to try and stop this.Pete Joneshttps://www.blogger.com/profile/14449647031966789600noreply@blogger.comtag:blogger.com,1999:blog-8394074963215462822.post-52833980490903457592015-09-03T02:49:28.028-07:002015-09-03T02:49:28.028-07:00Nice! I wouldn't congestionate your googlegrou...Nice! I wouldn't congestionate your googlegroup but I like a lot your idea.<br />I bought on ebay oldschool GW Empire ( painted and unpainted ) to play SavageWorlds ( Ultima Forsan setting) with my friends but I hope to try some skirmish game, BUT NOT THE OLD MORDHEIM! If I'll find something competive rules system, I could find quickly some players ( And separate'em all from their internet access for 3hour \ weekly... ).<br />I hope also in Ivan :) Neddoscopehttps://www.blogger.com/profile/05882037210891433464noreply@blogger.comtag:blogger.com,1999:blog-8394074963215462822.post-77636947245681299652015-09-03T00:08:30.591-07:002015-09-03T00:08:30.591-07:00It is difficult to avoid min-maxing. I don't h...It is difficult to avoid min-maxing. I don't have such lofty aims (it'll be lucky if it turns into a functioning game) but it wouldn't be used for competitive play. I suggest you'd use premade lists for that (dwarf, orc, etc - all the tropes)<br /><br />Horde mode = like Space Hulk. I.e. you control a warband or single mini, and an unending swam of enemies "spawns" (# depends on dice roll) and heads for you. Like zombie survival mode in games like Call of Duty.<br /><br />Advancement is not in-game, but after the game (between rounds in a campaign). You ever played Mordhiem, or Bloodbowl? (rules are free if you google around, failing that I can probably hunt them up and post them to the google group)<br /><br />I.e. you gain experience by winning/killing foes, then with that you can roll on tables that either increase stats (+1" move, or +1 melee skill etc) or special abilities "Deadeye" "Stealthy" etc. Basically in videogame terms, an unlock.<br /><br />Many games are designed with them. Some, like Mordhiem, Necromnda, and lately Frostgrave, are designed specifically to be played as a series of games, with minis gaining abilities etc. If your heroes die, you lose that character and all his skills....evilleMonkeighhttps://www.blogger.com/profile/11998198938697175335noreply@blogger.comtag:blogger.com,1999:blog-8394074963215462822.post-1957843328348381822015-09-02T14:55:23.844-07:002015-09-02T14:55:23.844-07:00Sounds good, almost all of these are in my design ...Sounds good, almost all of these are in my design goals for a minis game I'm developing.<br /><br />Build your-own units is an interesting idea. I've toyed with this idea before with now shelved games. Personally it feels too hard to balance to avoid player min/maxing to be worth it, but perhaps you can get it to work. <br /><br />"Optional horde game mode - similar to Space Hulk - one player takes over a band of the local inhabitants/critters. Horde is balanced against current warband points. "<br />I can't find info online, could you sumerize what Hoard mode is? Or do you mean a points-based battle mode as opposed to scenerios? <br /><br />"Advancement rules are capped. Maybe only heroes can "level up" and even if they do, they cannot increase a stat more than 20%; and maybe only get 2-3 extra special rules. Advances are done mostly randomly to prevent powergaming. (Mordheim dual wielding anyone?)"<br />I've never played a game with character advancedment in-game. A fan made some rules for X-wing where you start with one ship and add talents. I thought this was an interesting idea and was considering some sort of gamemode for my game because of this. <br />Foolster41https://www.blogger.com/profile/16378527062580793390noreply@blogger.comtag:blogger.com,1999:blog-8394074963215462822.post-56454095614215708792015-09-02T14:46:09.211-07:002015-09-02T14:46:09.211-07:00Don't hold your breath for a completed polishe...Don't hold your breath for a completed polished ruleset! <br /><br />I've been sporadically fiddling with a space ruleset since 2012... :-/<br /><br />I tend to be good in the early phases (the fun bit) and bad at the actual work bit (polishing, neatening, testing)evilleMonkeighhttps://www.blogger.com/profile/11998198938697175335noreply@blogger.comtag:blogger.com,1999:blog-8394074963215462822.post-43812854444330552782015-09-02T14:01:49.014-07:002015-09-02T14:01:49.014-07:00Look forward to seeing how this develops.Look forward to seeing how this develops.FilmExilehttps://www.blogger.com/profile/15935064846182355579noreply@blogger.com