tag:blogger.com,1999:blog-8394074963215462822.post5430740239634357287..comments2024-03-24T00:19:48.310-07:00Comments on Delta Vector: Near Future Sci Fi - Robots & AIevilleMonkeighhttp://www.blogger.com/profile/11998198938697175335noreply@blogger.comBlogger22125tag:blogger.com,1999:blog-8394074963215462822.post-75219331050118500512016-12-16T09:13:06.333-08:002016-12-16T09:13:06.333-08:00@TheEvilleMonkeigh; I visited after your forum pos...@TheEvilleMonkeigh; I visited after your forum post. You are on point with my own concerns with sci-fi, robots, and the idea of a central disruptive technology for theme. Very insightful.Robert Kurcinahttps://www.blogger.com/profile/14265955976226652214noreply@blogger.comtag:blogger.com,1999:blog-8394074963215462822.post-90891676781321744142015-08-05T12:45:17.832-07:002015-08-05T12:45:17.832-07:00Nomads vs ALEPH. So much in this post exists in In...Nomads vs ALEPH. So much in this post exists in Infinity but I know you are already familiar with that game. I just thought it worth a mention that you can field whole armies of robotic drones in that game along with hacking countermeasures, EM, smart ammo & shields.Mookieferhttps://www.blogger.com/profile/05933893666873939690noreply@blogger.comtag:blogger.com,1999:blog-8394074963215462822.post-59691520125481023612015-07-20T06:57:35.757-07:002015-07-20T06:57:35.757-07:00You could do that with the 2nd edition Space Marin...You could do that with the 2nd edition Space Marine orders in general. My brother and I tried a game with the orders written down in advance and it was pretty interesting to see what happened when the orders were sub-optimal for the specific conditions, like when you'd prefer to Advance rather than First Fire or Charge. Nurglitchhttps://www.blogger.com/profile/03333941626425462180noreply@blogger.comtag:blogger.com,1999:blog-8394074963215462822.post-25130073176593538122015-07-20T01:26:12.839-07:002015-07-20T01:26:12.839-07:00If you have any thoughts, they're more than we...If you have any thoughts, they're more than welcome... Reading it back after a couple hours sleep, I particularly like the different activation mechanisms (pooled orders for drones, individual for humans) and the hackable terrain features... Trojan Pointshttps://www.blogger.com/profile/01566215177738347634noreply@blogger.comtag:blogger.com,1999:blog-8394074963215462822.post-28706232387547884892015-07-19T23:08:58.545-07:002015-07-19T23:08:58.545-07:00Nice! It cheers me up that my random rants/commen...Nice! It cheers me up that my random rants/comments might actually inspire something creative...evilleMonkeighhttps://www.blogger.com/profile/11998198938697175335noreply@blogger.comtag:blogger.com,1999:blog-8394074963215462822.post-58441425273563750852015-07-19T22:24:41.272-07:002015-07-19T22:24:41.272-07:00There weren't just robots in 2nd Ed Epic 40K -...There weren't just robots in 2nd Ed Epic 40K - I used to like the rules in original 1st edition 40K, first published as an add-on in White Dwarf, then as part of the Warhammer 40,000 Compendium. Robots could be designed from scratch, working out how many weapon hard points they would have, how fast, how large, special equipment eg organic camouflage (ie. terminator style, to hide in your infantry squad until revealed) etc. On top of this, you had a page of "program counters" which could be used to determine what your robot would do on the battlefield, including instructions ("shoot weapon at target") and questions ("Is target an enemy? - Y/N" - don't leave this one out!).The more advanced the programme, the more flexible your robot, but because each programme counter had a points cost, the more expensive it would be. This made an important difference so that robots weren't simply dreadnoughts by another name.Paulhttps://www.blogger.com/profile/13312982908057794491noreply@blogger.comtag:blogger.com,1999:blog-8394074963215462822.post-87618643215848773232015-07-19T16:40:51.437-07:002015-07-19T16:40:51.437-07:00And my spelling is even worse than usual, sorry.And my spelling is even worse than usual, sorry.Trojan Pointshttps://www.blogger.com/profile/01566215177738347634noreply@blogger.comtag:blogger.com,1999:blog-8394074963215462822.post-8054704260322979742015-07-19T16:40:00.550-07:002015-07-19T16:40:00.550-07:00Inspired by your post and can't sleep! So I wr...Inspired by your post and can't sleep! So I wrote my own thought on a drone-centric games... Seemed a bit long to cram in a comment to your post so I made it a post on my own blog, I hope you don't mind.<br /><br />http://www.trojanpoints.blogspot.be/2015/07/game-design-thoughts-drone-centric-sci.html#moreTrojan Pointshttps://www.blogger.com/profile/01566215177738347634noreply@blogger.comtag:blogger.com,1999:blog-8394074963215462822.post-71582925313705226132015-07-19T14:09:58.317-07:002015-07-19T14:09:58.317-07:00Yes, should have been more clear. With 20mm humans...Yes, should have been more clear. With 20mm humans for the home team, the aliens could be anything from Battletech to 15mm Ground Zero to small anime mecha.<br />Modern development of tactical wi-fi tracks closely with this blog post, which I would incorporate in alien troops such that it's a Warmachine/Hordes style enemy. Each alien is in an armored exoskeleton, with augmenting bots and nanos that communicate via tactical wi-fi. Hacking/jamming alien comms is valuable. Just need to figure out what minis to use...Beast 44ahttps://www.blogger.com/profile/08422921351792961503noreply@blogger.comtag:blogger.com,1999:blog-8394074963215462822.post-3660555378666624102015-07-19T13:23:35.581-07:002015-07-19T13:23:35.581-07:00Quite a few existing rules - Tomorrow's War an...Quite a few existing rules - Tomorrow's War and Gruntz, for example - already do this. Dig in!evilleMonkeighhttps://www.blogger.com/profile/11998198938697175335noreply@blogger.comtag:blogger.com,1999:blog-8394074963215462822.post-85985631362393128292015-07-19T13:22:54.200-07:002015-07-19T13:22:54.200-07:00Presuming you use 20mm moderns/WW2, do aliens have...Presuming you use 20mm moderns/WW2, do aliens have to be that scale? I.e. small 28mm aliens or power armour 15mm would be about right. After all they'e aliens - their facial features/hands etc don't have to be precisely human sized...<br /><br />evilleMonkeighhttps://www.blogger.com/profile/11998198938697175335noreply@blogger.comtag:blogger.com,1999:blog-8394074963215462822.post-83247356190358615582015-07-19T08:47:19.479-07:002015-07-19T08:47:19.479-07:00I like the idea of a combined human / robot firete...I like the idea of a combined human / robot fireteam. Imagine a sing human leader with a squad of 4 robots, that move with him targeting the same thing he shoots at.<br /><br />Alternatively remote drones that benefit from off table pilots and situational analysis.FilmExilehttps://www.blogger.com/profile/15935064846182355579noreply@blogger.comtag:blogger.com,1999:blog-8394074963215462822.post-59679654598470930532015-07-19T07:30:11.953-07:002015-07-19T07:30:11.953-07:00I'd like to see the WW II/ modern fight AGAINS...I'd like to see the WW II/ modern fight AGAINST this type of sci-fi enemy. I play Force on Force, but have no plans to get into Tomorrow's War because it's not fantastic enough (and the minis are all in 15mm, and I prefer 20mm/ 1/72). But I'd love to play a Battle of Los Angeles scenario where the aliens have armor and some of the abilities you've listed, and the humans have some near sci-fi buffs developed to offset alien tech. Very cool post.Beast 44ahttps://www.blogger.com/profile/08422921351792961503noreply@blogger.comtag:blogger.com,1999:blog-8394074963215462822.post-28005674308489849972015-07-19T06:07:20.806-07:002015-07-19T06:07:20.806-07:00I really like the idea of humans and bots compleme...I really like the idea of humans and bots complementing each other. <br /> <br />I.e. humans are squishier, and easily suppressed, but immune to electronic trickery.<br /><br />Bots can bring the big guns, but have weaknesses to EMP and hacking. <br /><br />Perhaps humans can even "hard reset" friendly mechs that are being hacked, making it advantageous to work together. <br /><br />An AI commander that used resources to "manage" its troops would add interesting depth for sure. Perhaps units are limited to simple moves, and the AI can boost them a la Warcasters boosting steam Warjacks in warmachine, or rather like an invisible TFL "Big Man" which can be allocated where needed. evilleMonkeighhttps://www.blogger.com/profile/11998198938697175335noreply@blogger.comtag:blogger.com,1999:blog-8394074963215462822.post-14202042453971271202015-07-19T05:32:00.377-07:002015-07-19T05:32:00.377-07:00The old GW Epic 2nd edition rules had Imperial Rob...The old GW Epic 2nd edition rules had Imperial Robots in there. The Player had to write simple orders and then thats exactly what they did regardless (e.g. advance to Hill 304, destroy any enemy occupying it, hold and defend). While that downplays AI aspects, it would be interesting if thats what was required with all the robotic forces, and then players played the Human controllers, allocating command point and EW points to run their own TacNet and attack the enemies respectively. It then becomes a game about who can direct their forces and change orders, and block the enemy from doing the same, while more free spirited but potentially fragile 'biobods' exploits the seams.Paul O'Ghttps://www.blogger.com/profile/08611720164170399684noreply@blogger.comtag:blogger.com,1999:blog-8394074963215462822.post-4489973214563363082015-07-18T23:15:03.580-07:002015-07-18T23:15:03.580-07:00I have been reading the now defunked Sedition Wars...I have been reading the now defunked Sedition Wars from Studio McVey. It actually has a few aspects to it even if the rules aren't as slick as they might be.<br /><br />Human forces have their TacNet to allocate Tac tokens to troopers that let the use special abilities and shooting options.<br /><br />The Swarm on the other hand have special Nano Swarm rules, that allow the to convert the different troopers, force evolving them to better adapt to the tactical needs of the swarm. FilmExilehttps://www.blogger.com/profile/15935064846182355579noreply@blogger.comtag:blogger.com,1999:blog-8394074963215462822.post-37139796501859237052015-07-18T19:47:41.801-07:002015-07-18T19:47:41.801-07:00This perfectly encapsulates what I mean by "p...This perfectly encapsulates what I mean by "pick one sci fi concept and really emphasize it". <br /><br />Tacking on a whole bunch of whacky special rules does not make a game unique. It just makes a WW2/fantasy/modern game with a lots of whacky "sci fi" rules. <br /><br />Building a game completely around a particular concept (AI warfare, with robotic soldiers) has the potential for completely different (even unique?) gameplay.evilleMonkeighhttps://www.blogger.com/profile/11998198938697175335noreply@blogger.comtag:blogger.com,1999:blog-8394074963215462822.post-80049071713463370222015-07-18T19:39:45.777-07:002015-07-18T19:39:45.777-07:00Give a whole new meaning to "electronic warfa...Give a whole new meaning to "electronic warfare" :-)<br /><br />Weaselhttps://www.blogger.com/profile/05873440251698488032noreply@blogger.comtag:blogger.com,1999:blog-8394074963215462822.post-71409496898748181212015-07-18T19:39:05.415-07:002015-07-18T19:39:05.415-07:00I was thinking primarily of a way to make the gene...I was thinking primarily of a way to make the generic 15mm not-Halo troops every freaking company makes more interesting. <br /><br />An argument as a game designer you could make is "I have make everyone generic human modern troops because that's all thats available" - I kinda wanted to shake that argument and see if it holds water. <br /><br />In the Richard Morgan books I borrowed the idea from, the sleeve has to be humanoid or the "operator" who is uploaded into it might have trouble operating it or even lose their sanity (e.g. as a punishment, some bad guys were uploaded into panthers and made fight in the arena). Synthetic sleeves were much tougher, for example, but disliked as being more awkward etc. <br /><br />That said, I'm considering repurposing dinosaurs from my daughters toy box...evilleMonkeighhttps://www.blogger.com/profile/11998198938697175335noreply@blogger.comtag:blogger.com,1999:blog-8394074963215462822.post-70679633056670298062015-07-18T19:32:53.964-07:002015-07-18T19:32:53.964-07:00Has a lot of potental. Again, you can use generic ...Has a lot of potental. Again, you can use generic 15mm sci fi humans and treat them as "Surrogates" style bots. <br /><br />You could have spawning facilities, and the AI could form another "gameplay" resource management layer i.e AI can assign processing power to different tasks i.e generic jamming, boosting specific soldiers, hacking foes or countering hacking. You could place "repeaters" that boost your wifi coverage which would make objectives to fight over. A bit like my "demon wars" example in a recent post. evilleMonkeighhttps://www.blogger.com/profile/11998198938697175335noreply@blogger.comtag:blogger.com,1999:blog-8394074963215462822.post-74051194919232257482015-07-18T19:12:58.563-07:002015-07-18T19:12:58.563-07:00I've been thinking of what a game where all th...I've been thinking of what a game where all the troops are robotic drones, guided by an AI would look like.<br />Weaselhttps://www.blogger.com/profile/05873440251698488032noreply@blogger.comtag:blogger.com,1999:blog-8394074963215462822.post-86727999005485184132015-07-18T18:56:25.842-07:002015-07-18T18:56:25.842-07:00Why would sleeve need to be humanoid? As long as t...Why would sleeve need to be humanoid? As long as the cortical stacks as compatible (and they could be grown to be), they could be on ape, dolphin, octopod, avian or dino bodies. The possibilities are endlessPaul O'Ghttps://www.blogger.com/profile/08611720164170399684noreply@blogger.com