tag:blogger.com,1999:blog-8394074963215462822.post5988706700716813643..comments2024-03-24T00:19:48.310-07:00Comments on Delta Vector: Luftwaffe 1946 - Rules ReviewevilleMonkeighhttp://www.blogger.com/profile/11998198938697175335noreply@blogger.comBlogger1125tag:blogger.com,1999:blog-8394074963215462822.post-59961710858976921842013-11-30T14:50:39.872-08:002013-11-30T14:50:39.872-08:00There is no extra die for a 'can't miss...There is no extra die for a 'can't miss' shot and a '1' always misses. So there are no automatic hits.<br /><br />Use of Flight Stands or a number of other aircraft bases easily handles the altitude level tracking. Most games/scenarios will have no more than 10 altitude levels in play.<br /><br />One can record Maneuver Point carryover from turn to turn with dice, annotation on the aircraft status sheet (along with damage and ammunition use), or by not allowing points to carryover.<br /><br />Should note that the intent is for one player to handle 8-12 aircraft easily, vice the 1-2 that are possible in CY6!.Anonymousnoreply@blogger.com