tag:blogger.com,1999:blog-8394074963215462822.post7240308520321642492..comments2024-03-24T00:19:48.310-07:00Comments on Delta Vector: Relative Velocity (Delta Vector the Game)evilleMonkeighhttp://www.blogger.com/profile/11998198938697175335noreply@blogger.comBlogger7125tag:blogger.com,1999:blog-8394074963215462822.post-82953371766625544772017-01-05T04:29:52.039-08:002017-01-05T04:29:52.039-08:00These rules have gone through a LOT of iterations ...These rules have gone through a LOT of iterations since then; perhaps a more recent version is in the google group?<br /><br />It's not precise; I think I ended up with head v head = add speeds; everything else = use the fastest speed (I think I was using a Lost Fleet "hard" lightspeed limit of 20-anything)evilleMonkeighhttps://www.blogger.com/profile/11998198938697175335noreply@blogger.comtag:blogger.com,1999:blog-8394074963215462822.post-21598525376340110412017-01-03T21:02:39.499-08:002017-01-03T21:02:39.499-08:00Oops; after reading this blog post again I realize...Oops; after reading this blog post again I realize you are ALSO trying to determine the magnitude difference between velocities of two ships; ship A and ship B.<br /><br />Take the offset of ship B and apply it to ship A. And then measure from between ship B offset and the revised ship A offset. That is the vector difference. The length gives you the magnitude (difference in speed).<br /><br />see https://drive.google.com/open?id=0Bye3wyX639RGdGdoVFJSbEpyYVkRobert Kurcinahttps://www.blogger.com/profile/14265955976226652214noreply@blogger.comtag:blogger.com,1999:blog-8394074963215462822.post-6391995607871719082016-12-25T11:50:23.100-08:002016-12-25T11:50:23.100-08:00I think SFB chose which moves first and uses its i...I think SFB chose which moves first and uses its intended positions for deciding facing.Robert Kurcinahttps://www.blogger.com/profile/14265955976226652214noreply@blogger.comtag:blogger.com,1999:blog-8394074963215462822.post-70462978603883304192012-04-18T02:27:23.394-07:002012-04-18T02:27:23.394-07:00Yes, I think you have it.
To re-explain. If you l...Yes, I think you have it.<br /><br />To re-explain. If you looked in the last photo, and moved the blue ship base to be in the same spot as the green ship base, but had the blue ship drift marker pointing at the same angle and distance from the blue ship base as it did in its original location, THEN measured the range between the pretend blue drift marker and the green drift marker, you would have the relative velocity.<br /><br />This could easily be eyeballed with hexes (as ranges are clearly marked and straight lines and angles clearly dilineated)evilleMonkeighhttps://www.blogger.com/profile/11998198938697175335noreply@blogger.comtag:blogger.com,1999:blog-8394074963215462822.post-85748720984780340132012-04-16T08:07:55.374-07:002012-04-16T08:07:55.374-07:00And then you simply just count the number of hexes...And then you simply just count the number of hexes between the drift markers ??moocihttps://www.blogger.com/profile/08565153512420382233noreply@blogger.comtag:blogger.com,1999:blog-8394074963215462822.post-52728042571438406022012-04-16T00:53:09.218-07:002012-04-16T00:53:09.218-07:00I don't have a camera (or hexmap) handy, but b...I don't have a camera (or hexmap) handy, but basically this:<br /><br />Pretend both ships are moving from the same initial position (i.e. pretend ship A is starting from ship B's hex)<br /><br />Layout a pretend drift marker from ship A at the actual angle and distance from the real ship A's drift marker is. <br /><br />Now measure from ship A's pretend drift marker to ship B's actual drift marker.<br /><br />Ugh my head hurts re-reading what I wrote. I'll get the camera sometime. If you understood that, then I'll teach you the secret handshake... :-)evilleMonkeighhttps://www.blogger.com/profile/11998198938697175335noreply@blogger.comtag:blogger.com,1999:blog-8394074963215462822.post-70518383976541192762012-04-15T06:22:18.726-07:002012-04-15T06:22:18.726-07:00"I could do this SOOOO much easier if I only ..."I could do this SOOOO much easier if I only had used hexes. I know a simple equation that would work for all situations and be much faster.... but nonetheless..."<br /><br />I'd be interested to hear/read your hex version ..moocihttps://www.blogger.com/profile/08565153512420382233noreply@blogger.com