Delta Vector

28mm/15mm Miniatures Gaming Game Design; In-depth Rules Reviews; Game Discussion Google Group

Sunday, 12 January 2014

Eylau Sequence: Micro Tank battles in 20:1 scale

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Every now and then something comes along that surprises you in a good way. The Eylau Sequence is a wargaming universe that does just that...
6 comments:
Saturday, 11 January 2014

Game Design #13: Is Originality Possible? Games with similar Mechanics

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The more things change, the more they remain the same. (Jean-Baptiste Karr) There is nothing new under the sun (Solomon) Most games h...
8 comments:
Friday, 10 January 2014

Game Design #12: Commercialism - Game Supplements, Rules & Miniature Sales

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Miniatures Sales Determining Game Design I've posted elsewhere on how "Warhammer" has changed its design philosophy. Original...
10 comments:
Thursday, 9 January 2014

Why not a Medieval Zombie Apocalypse?

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This is something I was discussing with my wife on the way home last night.  Zombies are proliferating in books and on screen to an almost...
20 comments:

Game Design #11: The Balanced Points System

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OK, the title is a bit misleading.  The premise of this article is that there is no such thing . In fact, I think a truly balanced point sy...
13 comments:
Wednesday, 8 January 2014

Game Design #10: Pre-measuring and "Guessing" mechanics

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With the advent of modular terrain I see a lot of raging about "pre-measuring" using the grid-like nature of tiles, which has insp...
14 comments:
Tuesday, 7 January 2014

Game Design #9: Fluff 'n Stuff

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What we gamers term "Fluff" tends to be the preserve of sci fi or fantasy games, but could equally be applied to historical games ...
6 comments:
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