Delta Vector

28mm/15mm Miniatures Gaming Game Design; In-depth Rules Reviews; Game Discussion Google Group

Sunday, 26 April 2015

Mechwarrior Online: 2015 Review

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Everyone likes giant robots.   And they don’t get much bigger and stompier than Battletech.   Nostalgia goggles aside, tabletop Battletech ...
13 comments:
Saturday, 18 April 2015

Game Design #43: "Skirmish" Wargaming Means so Many Things

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WHAT IS SKIRMISH ANYWAY? "Skirmish" is an increasingly crowded genre.  But the term "skirmish" can mean almost anything...
12 comments:
Thursday, 16 April 2015

Help Wanted: RPG Settings that Would Make Awesome Wargames

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I'm not a huge RPGer.  Whilst I dabble in them on PC my interest in pen-and-paper RPGs is almost non existent.  However they do attract ...
27 comments:
Wednesday, 15 April 2015

Game Design #42: Fluff n Stuff II

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I was thinking about fluff in the context of generic rules.  You know, ones without their own game universe.  This was prompted by a few thi...
3 comments:

Game Design #41: Reactions Again - Types of Reaction

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Reactions have lots of different triggers.  Sometimes there's "degrees" of reaction. I.e. in 2HW's system you toss 2D6 vs...
9 comments:
Tuesday, 14 April 2015

Game Design #40: Avoiding the Scrum in the Middle - Maneuver and Spacing Units

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One thing I dislike is rules that encourage a big free-for-all in the middle, or a bland, linear battle. The Boring Gun Line One thing th...
35 comments:

Game Design #39: Reaction Moves, Reaction Fire

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I've always been a staunch advocate of reactions in wargames. I mean, there's nothing worse than IGOUGO.  Your enemy can walk his tr...
17 comments:
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