Delta Vector

28mm/15mm Miniatures Gaming Game Design; In-depth Rules Reviews; Game Discussion Google Group

Monday, 1 August 2016

Book Review: Waking Fire (Anthony Ryan)

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Along with wading though the Malazan Books of the Fallen , I've also read Waking Fire whilst supposedly minding small children in variou...
2 comments:
Thursday, 28 July 2016

Delta Vector: A Restrospective

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I don't like self congratulatory "I have 200 followers" or "100,000 views" posts but as I was finishing a game desig...
6 comments:
Tuesday, 26 July 2016

Game Design #69: Momentum

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This post is a flow on from #68 , where I looked at the amount of actions per turn a unit can do. I'm interested in "inherent...
17 comments:

Game Design #68: LOTR, Alternate Activation, and Actions per Turn

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Squad vs Platoon Something I've noticed is the relative incompatibility between the two levels of 1:1 gaming; squad level and platoon+ ...
18 comments:
Saturday, 9 July 2016

Game Design #67: Character Skill vs Player Skill in Videogames and Wargame Implications

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I recently came across a blog on game design. It's more PC/videogame focussed, but an interesting article caught my eye "Game Desig...
6 comments:
Tuesday, 5 July 2016

Cheap Dinosaurs for Wargaming (....aka Dino Knight mounts)

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I'm a bit embarrassed by the paucity of articles in this blog of late; but my shed hobby time tends to devolve into a "make cubbies...
3 comments:
Saturday, 18 June 2016

"Dreadnought" and the Emptiness of Space: Making Space Games Interesting

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Regular readers will be familiar with my dissatisfaction with current space games; most are variations on "WW2-in-space" and play ...
15 comments:
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