However this all looks set to change this year, with FFG's X-Wing, Blue Shift (Mongoose) and 5150 Wing Leader (2HW) all "in the pipeline".
With regards to 5150 Wing Leader, I really enjoyed reading Javier's batreps, which are really well presented, and show characterful action. Intrigued, I went hunting for more information. Since it is still in its final stages of development, there isn't a huge amount of information on the net about it, but Javier very patiently answered my many questions - and kindly allowed me to share his responses in a quasi "interview" of sorts.
Javier's well-written BATREPs got me interested...
EM: Tell us a bit
about yourself and your gaming background
I spent my youth among
comics, wargaming and surfing. I started wargaming in the early
eighties mainly with boardgames from Avallon Hill games like Squad Leader.
Then I was introduced by a friend to ancient and Napoleonic battles in 6mm,
and later I discovered Laserburn from Tabletop Games and the first
editions of Warhammer and I started to collect Sci-Fi and Fantasy
miniatures.
In Spain in those days
there weren't any shops or clubs to play, nor any publications about
wargaming. There wasn't Internet either so everything that came from
outside were like precious pearls of a mysterious hobby nobody had
ever heard about it before, and in English! We played with the
ruleset on one hand and the dictionary on the other. Everything was
difficult but new and exiting. Today I'm 46, married
and with two children and two cats and my gaming time is considerably
less than before. My gaming is quite eclectic as I'm always looking
for new rulesets and projects. You can see what I have been doing
lately in my blog, Javier at war.
(EM: Looking at your blog, that is a very mixed selection of games - everything from Crossfire to Battlefleet Gothic!)
EM: What got you
involved in 5150 Wing Leader?
J: I wanted a solo game
to play with starfighters like in the PC game Wing Commander, and as
there wasn't anything like that I took the THW mechanics to create
one for me to play. When I published some BATREPS in my blog Ed
Teixeira asked me if I was interested in writing a ruleset for him. I
said yes.
(EM: For those interested, 2HW showcases some of its "reaction" mechanics in its free ruleset, Chain Reaction 3)
EM: What are some
things that influenced you when making Wing Leader? (i.e. movies,
other wargames, videogames) What was your aim when you sat down to
design the game?
Like I said above,
Wing Commander strongly influenced me in the view of how it should be
a space fighters game with miniatures. Of course there are also Star
Wars, Galactica and similar films. My main aim was to be
able to play solo missions Hollywood style and have fun without much
complication.
If you like Wing Commander check out the pics on Agis Neugebauer's site - the man is a brilliant painter
EM: 2HW games usually have a
strong campaign/storytelling element in them. Will your pilots be
able to improve their skills and abilities?
Instead of gaining
experience and abilities the game rewards you in the following
encounters if you do it well, or punish you if you do it bad.
However, there are many attributes in the rules for pilot fighters as
well as for capital ships, and it will be very easy to add a simple
rule for your pilots to gain experience and better or worse Rep
depending if they are doing it OK or not.
EM: Games which are
simply "kill all opponents" can get repetitive. You seemed
to have a range of missions in your BATREPS. What sort of missions
are available in 5150WL?
J: As you said above
there is a strong campaign component in this game and depending if
you are doing it good or not you will have more or less attacking or
defending missions. There are five different types of missions in
5150WL.
You always start your
campaign with a patrol mission and depending on the result of that
mission you then go to an Strike mission in which your main objective
is to destroy a big capital ship with your bombers, or to a Boarding
Action mission in which you have to board and capture a capital ship;
or if you are defending then you can be taken to defend a stationary
capital ship or strategic jump point, or do the Rendezvous mission
where you have to meet and escort to safety a friendly capital ship.
To all this you have to add the random encounters and the escalating
engagement (friendly and enemy reinforcements) optional rules which
will always give you different games.
Some Studio Bergstrom not-BSG "Cobras" and "Raptures" I painted this week
EM: I notice in your
BATREP you have "PEFs" or "blip" tokens that are
revealed in the game be enemy craft. It seemed the enemy fighters
were controlled by game mechanics - is this correct? What element of
solo/co-op play does 5150 include?
PEFs and NPC
controlled by game mechanics are THW characteristics in all their
games. In 5150 Wing Leader these charts vary depending on the mission
(e.g. Enemy will not behave in the same way when attacking than when
defending) and if they outnumber the enemy or the other way round.
Actually, the game is greatly based on 5150 Star Army and its
excellent campaign system. WL is geared more towards solo and co-op
playing than head to head although it can also be played in that way.
When you start to play
you only know your main objective, then as the game progresses you
discover if there are enemies or not and how many and which type they
are and if they will attack you or not, etc.
EM: How many fighters
will 5150WL handle in "two hours?" Your BATREPS show you
controlling flights of 4 or less. Would WL be able handle larger
squadron-sized battles of, say, 12+ planes - like in the movies? How
many fighters is 5150 designed to handle - how fast do turns play?
J: I play comfortably
with four fighters but we must take into account that I'm also moving
the enemy ships. If playing head to head you can play with some more
fighters and a few Capital ships without much hassle. Theoretically
you can play with say 12+ fighters per side but I reckon it could be
a bit confusing.
Turns are fast but
impredictable so I cannot say it how fast they play, it depends on
many factors.
EM: Will movement be
more "hard sci fi" vector movement (like 5150 Space Navy)
or cinematic (more like WW2 fighters as seen in Star Wars)
J: This game is totally
Star Wars style and there are not vectorization at all. Fighters and
capital ships move very straight forward excepting for some special
maneuvers limited to aces and Stars.
All this talk of Wing Commander has me nostalgic. Now where did I put that old CD?
EM: Some space games
make it best to simply move into the middle of the board and blast
the opponent head on. What does 5150 do to encourage tactics and
maneuvering?
J: Well, in WL you can
definately move and blast away the opponent head on but you possibly
won't make it in one piece. It is important to guess where you enemy
is going to end his move or how will be his flight path so you can
either blast him or avoid his firing; but you cannot plan far ahead
as you don't know who is going to activate first or if you going to
activate or not every turn! Also it is very unwise to fly without
wingman.
EM: In games like
Silent Death, bigger "heavy" fighters usually easily defeat
smaller ones 1 on 1. Do smaller nimble ships have a fair chance in
5150WL?
J: Heavier fighters have
more guns and consequently have more chances to win in a front duel,
but light fighters move faster and have better maneuvering, so it is
a matter of not letting your enemy shoot at you basically. Anyway,
even the most nimble ship has some chances to destroy any ship, even
a capital ship.
WL 5150 avoids the usual "lotza hitboxes" most space games use
EM: Many space games
traditionally have lots of record keeping, especially when doing
damage (often with big "ship damage charts" with lots of
hitboxes, criticals etc) - 2HW games usually do not have much record
keeping. What approach have you taken with 5150 WL?
J: This is something I
really take care about, as I hate bookkeeping. Both fighters and capital
ships have a simple damage chart where one hit can affect one area of
the ship. There are no hull points and the only record keeping is how
many missiles you still have and which part of the ship is damaged.
But fighters usually have 1-4 missiles each and only six parts of the
ship can be damaged. They are 1 cockpit, 2 engine, 3 hull, 4 guns, 5
communications and 6 shields, so you can easily mark the damaged area
with 1d6. Each damaged area will affect the ship or the pilot in some
way, and If a fighter receives a second hit in an already damaged
area it is then destroyed. Some areas can be repaired in battle.
(EM: I've seen this done with Hind Commander using microdice stuck to the flight stand and it works well)
EM:Your BATREPS have
a large ship in them - will there be rules for large ships to fight
each other or are they solely targets for fighters?
J: Yes. One aspect I much
loved in the PC game Wing Commander was attacking big ships with my
missiles and torpedoes and watching them explode. 5150 Wing Leader is
a game about starfighters and capital ships which carry them. Think
of something similar to the Battle of Midway on a small scale and in
space.
There is a whole
section of rules for capships which includes transports, frigates,
destroyers, cruisers, battleships, starbases and carriers as well
with many fighters in them, and you can certainly play a game of only
big ships firing their big batteries against each other although the
game is designed with space dogfighting in mind.
1999? It's been a long wait between drinks for PC gamers
EM: Your BATREPS show
ships flying through asteroids. Terrain makes space games more
interesting - what other terrain rules will feature in WL 5150?
J: There are asteroids,
dust or gas clouds, minefields and drifting space hulks and everyone
of them affects differently the game play.
EM: I know 2HW has a
generic "5150" sci fi universe. However the name "Wing
Leader" reminds me of the very cool old PC game "Wing
Commander". Will WL support fighters from TV shows and movies
like Vipers, X-Wings, and Starfuries? Will you have a ship-builder
system that allows you to design your own fighters?
J: I don't have a builder
system to design ships but it is very easy to design a ship without
points as you only have to decide if the ship is light, medium, heavy
or a bomber, how many guns and missiles it carries and its
acceleration, speed and turn rate. There are some lists of fighters
and capships in the rules that you can use as a guide to make your
own ships.
I'm sure that players
will soon post their own unoffcial lists of ships based on popular
films.
(EM: Given how active the 2HW Yahoo group is, I think we can take that as a given)
These Studio Bergstrom minis are beautifully painted by audstrauss of the SCN forums
EM: I notice you use
EM4 plastics using designs from the old spacefighter game "Silent
Death." Are there any minis you recommend? Are there any minis
you had in mind when you designed 5150WL?
J: I don't recommend any
type or brand of ships as I like to use any kind of ships or figures
in my games. I'm using EM4's plastics because they are cheap and look
good. I wrote WL thinking of WC and the ships I had in mind were
those from that game.
EM: "Silent
Death" seems to have long been the most popular commercial space
fighter rules. Have you played it - and if you have: how does 5150WL improve on it?
J: I'm afraid I never
played it and it is still in my things to do list but even without
having played Silent Death I dare say 5150WL is better at least in
the aspects of solo gaming and campaigning.
EM: If I asked you to
describe 5150WL in a paragraph so I could "sell" it to my
mates at the local gaming club, you would say....
J: If you liked flying a
Rapier on the computer, you alone against the Killrathi, you will like
as well flying it on the table against the Hishen.
(Javier's obviously a Wing Commander tragic. I like him already! I have always wondered, in an era where sequels and remakes are so popular, why the PC industry has never produced follow-ups to both WC and the X-Wing series)
This "Kitty Disk" from Studio Bergstrom looks like a good Kilrathi fighter substitute
J: 5150WL
is still waiting to be read and approved by Ed Teixeira and it also
needs some more testing by people not involved in the writing, so
everything can happen. However, as WL is strongly based on the pretty
solid THW mechanics, I dare say it will be a good game. Time will
tell.
I
want to thank EvilMonkeigh for this opportunity to allow me to talk a
little bit about 5150 Wing Leader.
EM: Thanks.
Final thoughts:
Well, I'm quite excited about this. The "solo/co-op" focus means a primary gripe I have with space games (finding opponents who are interested) is solved. Having little record-keeping already edges it ahead of Silent Death for my money). Javier is obviously passionate about what he does and that he is a Wing Commander fan is a bonus!
Using EM4 miniatures (At $4 a pack, they work out at 30c each including bases) and with the usual 2HW rulebook around $20 - you could be gaming for under $30. Very affordable.
Studio Bergstrom has great metal minis for $1.50ea (including "not" Star Wars and BSG) which I reviewed this week. In fact, their "Kitty Disks" and "Rapiers" look perfect for Wing Commander.
Two Hour Wargames has a great yahoo group (and Ed, the "boss" is very active in the online community) so you can expect it to be supported energetically if/when " 5150 Wing Leader" gets the green light.
2012 is looking good for space gamers!
Thanks for sharing this interview, EM. One thing--the interview mentioned vector movement. For the record, 5150: Star Navy (the THW big battle spaceship game) will not have vector movement. 5150: Fringe Space (another THW space game) will have vector as well as cinematic movement.
ReplyDeleteAh - thanks for pointing that out - I confused the two. 5150: Fringe Space is the one I am familiar with.
ReplyDeleteI like it! A lot!
ReplyDeleteI'll have to keep an eye on this one.Do you have any idea when it will be available?
I believe Javier says it is finished - he adds at the end of the interview that it is still being playtested though.
ReplyDeleteI suspect official announcements will be made by 2HW if/when Ed gives approval.
Ok thanks. I guess I'll go badger Ed some then ;-)
ReplyDelete