Monday 20 December 2021

LOTR:SBG - Dwarf & Elf Rangers (plus ....Hoverspeeders)

On holidays I usually set myself a 24+cool weekly painting goal - at least 24 boring-ish minis and then a handful of cooler things like heroes or side tasks. 

I've decided to make more inroads in my huge LOTR:SBG pile, given I am reading LOTR to my 8 year old. On a side note - good gracious Tolkien was a fantastic worldbuilder but would benefit from a good edit. For a man who pretty much pioneered fantasy he never was one to leave an eating scene/scenery description/random song or poem out. As a main character Frodo is bland - the characters are all pretty much just one dimensional 'scenery.' The pacing feels off in places. Tolkien certainly is the godfather of fantasy genre and he certainly knows how to give his work a historical/mythological feel, but a great all-round author? Hmm. It's one of the few times I'd say movies are probably better than the book. Except for the magic green ghosts winning the final battle. 

But I digress. Back on topic:

First, some wood elves. 

I thought my daughter might like to try some LOTR:SBG - in my opinion probably the best, most clean/simple rules GW has produced. (Yeah I know there is a newer rule set - Middle Earth - but locally it's $90AUD - about $65USD - for just the base rulebook. Also, I bet it has been needlessly complicated)

I'm focussing on rangers, uruks, warg riders, wood elves etc - all the earlier stuff from Fellowship. I'll probably do some Mordor, and then finally finish with Rohan then Gondor.

As usual, I go for tabletop quality and speed. At the ripe age of 40 I find it harder to sit still for more than an hour at a time any more....

Now, for my random project. Mantic's supremely affordable 28mm hoverbikes ($15USD or $20AUD for 4) are as cheap as most 15mm stuff so I grabbed some for some Wipeout-style racing. I love the idea of Gaslands but I just find the rules too clunky to enjoy. So this is an excuse to fiddle with my own more streamlined rules. I'm thinking vector/drift mechanics (which I often play with in space games) may be fun. Also, Byzantine chariot-racing style, it will be around small arenas. I'm figuring 4 bikes or 4 teams of 2, depending on how fast playing the rules are. I want a round to last 30min or so max.

My not-McLaren and not-Williams inspired speeder bikes. I have to tidy them up with more detail but they are 90% table-ready. They come with gun/missile/cannon pods which I'm going to magnetize to swap out. I'm also going to allow each team to have 3 "perks" or "changes" to tweak their otherwise similar bikes. I.e. slight 10%-ish boosts to turning, acceleration, straight line speed, armour, handling etc.

Also on my to-do list:
Paint 12 LOTR Galadhrim and 30+ Mordor orcs/Warg riders.

Paint another 2 speeder bikes.

Playtest Intercept Vector arcadey jet rules.

Paint a handful of Mantic space dwarves for Deep Rock Galactic style mining-meets-Space Hulk fun with the kids.

Develop/continue to playtest modern/sci fi horror rules (both more sci-fi homebrew  'Forgotten' and a more Stalker-y dudes with AK47s vs monsters).

We'll see how well I keep to this.. I'm notorious for getting sidetracked. I mean, it's a hobby, for fun. Rigorous schedules are more work.


  1. Like the wipe-out racing idea.

    I am also excited to see Intercept Vector. I just got some USAF and Communist forces for Korea in 1/600 from Tumbling Dice for my 2022 projects in the mail!

    1. Well my Tumbling Dice jets are out and a table has been cleared.

      ....It's just unfortunate I watched a news article on Ukraine -> remembered I had some Chechyan/Ukrainina rebels -> spent time basing/painting them so I can have squads of Russians, Ukrainians, and NATO spec ops fighting over anomalies (which grant psychic powers)