Thursday, 7 November 2024

Game Design #109: Cinematic Moments

I bought the Titanicus rules out of interest (though I'll never afford the minis!) and when experimenting with them I found myself thinking "this is really cinematic!"

But... what is "cinematic" (n: similar to what you will see in a film) in a wargame?

In Titanicus, it when the titan is destroyed it doesn't just get removed from the table, but it can be:

Silenced - grinds to a halt, weapons hanging slack, engines silenced - any further hits knock it over

Laid Low - stumbles like drunkard, then fells - move randomly, then falls - possibly colliding with other units

Wild Fire - fires indiscriminately, crashes to ground - spins in a random direction, then fires each weapon into the closest target (friend or foe!)

Detonation - ripped apart in cascade of explosions - roll a ton of damage and apply to all titans close by

Catastrophic Meltdown - reactor breach, containment fields collapse, titan goes supernova - even bigger boom!

This is cinematic. It tells a story - or allows you to tell a story.You can picture what is happening. It brings the plastic minis to life in your head. Even when your unit dies, something cool happens - a mini story is told. Like in Battlefleet Gothic - when a ship can explode and take nearby ships with it. It's a "wow" moment even if you are the one bearing the brunt. I'm not a huge fan of the Doomed/Grimlite (so abstract it's barely a game) - but it does something interesting with its hit mechanics. Pretty much every hit causes a critical (or shall we say 'cinematic effect'?). A damaging hit can even  trigger positive effects - free actions for the victim ("crawl away" "opportunity attack") or allies ("saviour"/"vengeance") as well as giving more normal status effects ("push back" "knock down" "bleeding"). Getting hit is interesting.  It's not just ticking off hitpoints or removing models from a block of troops. It's like a Bloodbowl player tripping just before the touchdown and injuring themselves.

So does "cinematic" just mean having a good critical hit table?

Well, no. It's the story attached to the action. You don't just remove a titan in a sterile manner; it spins, wildly spraying lasercannon blasts into an ally, which then explodes. Kaboom! The rules allow and encourage you to create a story. 

Movement can be cinematic. Carnivale doesn't have crits but it does have parkour - movement and jumping rules which allow you to chain jumps (and get free jumps) so you can do Prince of Persia/Assassin's Creed stunts to cross the table. A mini can leap from a lamp post to a gondola back to a rooftop - it doesn't need descriptive text to picture it in your head. Being pushed and falling off buildings in Necromunda and Mordhiem create some of the most memorable moments.

Interacting with terrain can be cinematic. My sleeper pick of last year (Zone Raiders) has not only cinematic movement (wallrunning, ziplines/grapels, and power assisted jumps) but also a focus on toxic and hazardous terrain and monsters, sentries, triggers space-hulk swarms, gravity changes and time warps; giant machinery can shake models off catwalks and ladders.

Activation can be cinematic. In ME:SGB, heroes can alter the activation sequence and go first, with any nearby allies:  "Yelling dwarvish insults, Gimli lead his kinsmen into the goblins before they could react." Plain predictable IGOUGO is considerably less cinematic.

Morale can be cinematic. OK memory is hazy here, but in old-school Song of Blades, a model who died due to a critical/overkill triggered a morale test in nearby allies. Basically, the model died so messily it freaked out its buddies. It's very easy to assign a mental "story" to this merely based on who is doing the damage - "the troll tore the adventurer in half, showering his companions in gore" or "the greatsword ripped into the goblin from shoulder to navel - his companions chittering and cowering back in fear." While not specifically cinematic, it certainly encouraged assigning a story to an action.

Some things are more cinematic than others...

Some mechanics aren't naturally cinematic. Hitpoints (OK, you knew I would say this) aren't. "The adventurer lost 9 of 12 hitpoints" isn't particularly cinematic. It's kinda sterile and mathematical. Like watching damage numbers on a videogame RPG. Satisfying, maybe? But not cinematic.

Saving throws (ok, mechanically they are a bit clunky) can be quite cinematic - you can assign a story to the save "He throws a 6 - not just effortlessly dodging the arrow, but swatting it from the air with his sword." Given the defender often throws the save dice, it gives a feeling of agency - even if you are unlucky. "He throws a 1 - the arrow hits him right though the eye socket of his helmet." While saves aren't cinematic in themselves, like say the Titanicus crits, they allow you to be cinematic.

Obviously, some genres tend to be more cinematic. A fantasy, quasi RPG skirmish game with its personalized, individually acting minis will probably more inbuilt storytelling ("cinema") than two regiments of Napoleonic troops firing at each other; and the rules should reflect this by allowing for cinematic moments.

So if being cinematic is the ability to create cool stories or movie-like moments in your imagination in a game....    

What games (or game mechanics) are the most cinematic?  What are the most sterile? Do you have ideas to make existing games more cinematic?

What mechanics are overtly cinematic (i.e. Titanicus crits explicitly describe the cascading explosions) and what others merely allow you to be cinematic (like a humble saving throw).

Wednesday, 6 November 2024

November Update (Delta Vector)

Just realized I didn't post at all last month, so here is a grab bag of things that have been going on:

Titanicus and Tanks: I got the Titanicus rules. I'll never be able to afford the models ($250 for a box set in Australia; and I'd need to buy two sets) but the rules interested me (I like the Dan Abnett novel) and even though I just smooshed some minis around I think the rules are actually pretty good. Very cinematic.*

This had some effects:

Now, every time I play with mechs I end up playing and working on my homebrew tank rules. Probably because I've disliked every mech set of rules I've played and my Battletech models are just meh (and I like BT). So my tank rules (and 15mm tanks) got some love. It's the post-apocalyptic Mad-Max-meets-Mortal-Engines starring WW2 tanks. Tank Mordhiem

I'll never afford a GW titan, but I liked the rules...

This had another effect:

Because I was looking at what made Mordhiem campaigns fun (for my tank rules) I printed off a newer set of Mordhiem rules and ordered some Skaven (I presume there's a new starter box with Skaven as they're super cheap on ebay atm) and some Frostgrave Cultists. A new project has begun! I plan on making all the original factions (5 or so?) using proxies although I'm uncertain where the Sisters of Sigmar are going to come from. Ideas welcome. 

There was another effect:

*Remember back when I mentioned Titanicus was cinematic? I'm also musing on how rules can be cinematic. The game, models and rules have a good 'gamefeel' mechs - they move weightily and void shields can absorb some punishment - and they have a strong "theme" and a "thing" - managing the weapons, shields and power of a starship-like mecha.  I'll never be able to afford to own $500 worth of GW mechs to play it properly, but I 'm glad I own the rulebook. 

However, I'm also musing on how/what makes a game feels "cinematic" - in Titanicus, mech can fall, spraying a nearby ally with bullets, or overload spectacularly. Every move feels weighty. It reminds me of Battlefleet Gothic which also has these "that was cool" moments - sometimes even when it happens to you. So I'm probably going to a game design post soon as I'd like to explore what makes a game "cinematic" - and indeed, what even does "cinematic" mean in a wargame sense? For example I always thought Gaslands was a tad overrated. Kinda clunky and slow mechanically - I certainly spent 100x more time painting Hot Wheels (hours of epic fun that got me into 3D printing!) than I did playing (a few games...   ...ok I guess). However, it is certainly cinematic.

I'd like to draw your attention to my paint racks - $5 nailpolish holders from AliExpress. My wife approves of the upgrade to neatness. Next: to make a better paint station, as the old one is heavy.

Oh, and there was another effect:

Thinking about the cinematic moments in Battlefleet Gothic meant I got in and basecoated them so there's some progress there.  And looking through the Mordhiem rules made me think the rules are OK but dated so I worked on some homebrew rules (v.6 of my Middlehiem skirmish rules where the 100 Year War is fought by psychic knights riding velociraptors.) For some reason I've changed mechanics use d4-d20 like a RPG... just because? 

For about $60USD, you can hold a PS1 (or GBA, or SNES, or Sega Genesis or PSP or Dreamcast) in the palm of your hand. It even plugs into the TV and acts as a console with WiFi controllers! Given I have these systems in a box in my shed, collating all the consoles and disks into a small device and a single micro SD is very satisfying...

Anyway, as you can see I've been doing some hobby stuff, in between hanging out with my kids (I'm setting up/experimenting with some gaming PCs using old Dells/Lenovos and I'm embracing the world of retro gaming with Rasberry Pi, plus Anbernic, Powkiddy and Trimui emulation handhelds). It's kinda fun learning new stuff (and teaching my kids some old stuff - apparently I can still remember how to play games from 20 years ago... man I must've wasted some time in my teens)...

Also, you can probably also see how I never seem to finish any projects... :-/  "Look, a squirrel!"

(Actually in Australia it's not squirrels but my local magpies.)

No, the baby magpie isn't dead - he's just a derp. He likes to lie on his back and be fed by his mum. Don't be fooled by their cuteness. A nurse at the local hospital say they have more injuries from bird swoops than snakes/spiders/kangaroos/<insert-your-dangerous/Australian-animal-here> combined. Lucky the magpie mafia likes me and also helpfully chases off the local plovers (aka Masked Lapwing - Australia's most idiotic and annoying bird).

Anyway, hopefully once school marking eases up I'll be better at updating the blog, but after sitting in front of a computer typing for hours... I kinda don't enjoy doing more of the same...