Sunday, 29 December 2024

ME:SBG 2025 Edition - and why we don't need a new Battlefleet Gothic

In the Aussie heat I've moved my hobby table indoors. As usual, I rely on some simple MESBG miniatures to kick-start my painting. Actually, that reminds me:

MESBG: New Edition

One of the best things about ME:SBG/LOTR:SBG is it is a relatively clean ruleset which has changed little in over 20 years. That's about to change, as trying to ride on the popularity (I say this with sarcastic emphasis) of the War of the Rohirrim anime, GW are more significantly rewriting the rules. Which I hope is just marketing hype.

I've got to go back and do more details and highlighting, but the models are table-ready aka 'done'. I always warm up with painting some LoTR minis. The 23 minis from today mean I have a mere 117 this year, a far cry from the ~400-500 per year of the last few years.

If they've made significant rules changes, I'd be about as excited as if they said: "we have remade Peter Jackson's LOTR trilogy for modern audiences."

That said, some rules ideas outlined seem sensible - removing/reverting the special strikes (which I always forgot and were unnecessarily added to the original rules) and making a wider range of Fight values to make armies more granular. Good. Tidying the courage roll method seems a sensible simplification.

Some Isengard heroes and leadersship crew. Everything is 3D printed - GW's own inability to sell core ME:SBG minis ironically pushed me into 3D printing in the first place...

...And they are adding a new stat "Intelligence." Not sure about this. Longtime readers of the blog will know I quite like stats (it's easier to remember 4-5 universally shared stat lines than 101 special rules) but it depends how often it will be used. A rule regularly used by everyone's army - this should be attached to a stat. Occasionally in a one-off game? Special rule. I'm not sure how often/how much "intelligence" will be used i.e. spotting a ring bearer sounds more like a one-off example. Meh? Unnecessary?

Another I am ambivalent about is the "priority" - who moves or shoots first in each turn. In the past, it was random. You adapted to what you were were given. Sometimes having priority was not great. Now, the winner chooses the sequence. This makes winning the (random) priority roll each turn more important.

Other rules seem less good. Under the "not keen on this" I'd place:

"More thematic special rules" yeah I just read the bit in bold. Not keen on more special rules especially if they come in their own supplements.

 New supplements - this is also a red flag. Once upon a time, to play LoTR you were fine with a single rulebook (the 2005? Blue Book). Then, until recently you needed at most two books = the rules + either the Hobbit or LoTR army books. Two books, max.  In recent years, however, GW has been introducing "Legendary Legions" - thematic but usually pretty OP armies that replace the generic armies - basically codexes under another name. I'm a bit afraid of the MESBG going 'full Necromunda' with 101 rules, supplements and codexes.

Streamlining rules is pretty hard when the core rules ARE already very streamlined, and if it comes with new special rules bloat and expensive "codexes" it's one step forward, two backwards.

These Serpent riders in resin are $20 for 4 ($5ea); vs $60 for 2 ($30ea) from GW.

Why - aren't you happy ME:SBG is being supported? Well, actually thanks to 3D printing this isn't a concern anymore anyway. I mean, if I can access the miniatures regardless (often much better and always far far cheaper than GW) now it's just GW trying to sell me hundreds of dollars of books.

I even wonder if GW has already lost their ME:SBG opportunity with 3D printing already stepping into a gap created by their inability/unwillingness to actually sell core units or update sculpts that are 20 years old. Online hobbyists seem to have pretty heavy 3D print presence supplementing "official" models.

Who are GW marketing this new release to?  The dozens of people who watched War of the Rohirrim? Older existing players probably have complete collections of minis or have (by necessity) been exposed to 3D printing through GW making many models unavailable for years. Perhaps selling rulebooks/supplements/fluffbooks is their business strategy.

I'd be curious to know if they appear in stores, because in Australia I don't think I've ever seen physical ME:SBG boxes for sale in GW shops. And ME:SBG seems relatively popular here, proportionately.

This vein of thought got me thinking:

Do we need a new Mordhiem or Battlefleet Gothic?

OK I may ruffle some feathers here, but I've been thinking maybe the answer is - no.

We all think we want GW to resurrect o.g classics like Mordhiem, and Battlefleet Gothic - but do we actually? They are doing fine without GW monetization aka support.

We already have an amazing array of 3D printed BFG ships (and have for years) with STL's freely available. Heck you can buy complete resin fleets on ebay for the cost of a 40K space marine squad box. There are "living rulebooks" where messy supplements have been collected, clarified and edited into one neat package.  For example, a quick look at the BFG subreddit will set you up with everything you need.

Battlefleet Gothic isn't dead. You can still buy or print models - even cheaper than under GW's watch. You can still print off the rules. It's as accessible as it's ever been. Even better, there is no codex arms race for the new-best army.

Mordhiem is the similar - while not quite as effortlessly plug-and-play as BFG; a plethora of plastic boxes from Frostgrave, Wargames Atlantic, Mantic,Warlord, Fireforge etc means the sort of narrative-player-cum-kitbasher it attracts have even more choice and creative opportunities.

The people who want to play these games are already playing them. Those who want to play, can do so rather easily. I can't see GW aggressively marketing either and creating a vast new influx of players - there was a reason the product lines were canned in the first place. 

 The downside of resin is that they are unlikely to survive any fall intact. I tend to prefer resin for heroes, with the rank-and-file in more durable plastic.

So here's my clickbait-y line: We don't need GW to remake Mordhiem or Battlefleet Gothic, they wouldn't be a very big commercial success if they did, and we are probably better off if they don't.  Debate away!

Ultimately, it shouldn't matter. A new wargame edition is not like a Windows upgrade which means you can't run a PC game.  People are still happily playing 40K 3rd edition or pre-Sigmar Warhammer. Your old miniatures still 'work' and 3D printing allows you to start from scratch - resurrecting an old game has never been so easy. GW isn't coming to repossess your rulebook and free, better versions of OOP books are online. 

...Huh. I spent so long on this tangent it's a post in itself. Well, I had other topics I meant to discuss, but my kids want to play now, so I guess this may not be my last 2024 post after all.  If I don't, a belated Merry Christmas and a happy New Year to you all.

17 comments:


  1. Glad to see you back!

    A new Mordheim or BFG appears makes no difference, as both games are great OOTB, and I have neither the need nor desire to rebuy that which I already own and enjoy. They're great little games, which only got worse as more bloat was added. Besides, GW already redid Mordheim with Warcry, fully supported, and presumably fully integrated with Age of Sigmar in a way that Mordheim never was. Sure, they finally brought back the Old World, but I can't see it needing Mordheim as a gateway.

    - GG

    ReplyDelete
  2. Oh, I never followed LotR, but I have to imagine that any major rules revamp will follow AoS and the current 40k with Codices and loads of special rules with an ever increasing cost to keep up to date. I got off the Fantasy and 40k treadmills ages ago, and don't regret it in the least. In my old age, I prefer 'fixed' boardgames over 'lifestyle' games.

    - GG

    ReplyDelete
    Replies
    1. We had it good for a long time - a rulebook + a single army book (for ALL the armies) was all you needed for ME:SBG.

      The poster child is Necromunda. There was a rulebook and a sourcebook back in... 95? Then we had a free online rulebook when it was "dead."

      I'm talking AUD (so basically 2/3rds that in USD) but the rulebook is $120 and supplements/gang books are $80-90. And there are 17 of them. If you bought the rules, all 3 expansions and a single gang book - that'd be $480 - without a single miniature!

      In a world where many mini manufacturers distribute their rules for free, half a grand for the "rules" is insanity.

      Delete
    2. Exactly so! I prefer rulebooks with army lists in an appendix so one book is all that you need, but I'm OK with a single armies book. I also remember when Necromunda was the one rulebook and then the one supplement, but I won't bother with the current fully-monetized 'lifecycle' edition. It's really too bad that GW doesn't want us as customers.

      - GG

      Delete
  3. there is a special breed of GW players who only play the latest ruleset and codex and sadly it is the norm where I live (Spain). Right now everything related to MESGB is already out of stock in local shops. Personally, I hate new rules for new characters or armies; it's the main reason I gave up on Warhammer.

    ReplyDelete
    Replies
    1. Hola

      La situación que comenta Herrero parece ser la norma en España, tristemente.

      Creo que lo que los fans piden es que impriman el juego como estaba y que actualicen las figuras; pero Games Workshop no piensa igual, y hace como que quiere contentar a sus fans reinterpretando sus palabras como mejor le parece.

      Los juegos antiguos (de Especialista, como los llamaban) siguen vivos gracias a los fans (como Warmaster) y creo que no necesitas a GW si no quieres organizar torneos y compras miniaturas de otras empresas/ impresores 3d.

      MM

      Delete
  4. After seeing what they did to Aeronautica Imperialis, I am not keen on them rebooting any of their old games. I would much prefer if they just re-released the old ones. They made AI actively worse, and I expect the same with anything they re-release.

    ReplyDelete
    Replies
    1. I only playtested v2 AI briefly and comparing it to my memory the older version had more defined movement? My recent-er test of v2 rules seemed liked you could kinda fly where you wanted with less planning needed. Not an AI expert just my vague recollection.

      I don't think 'everything new is bad.' I think GW took the wrong direction with Kill Team (they got rid of the oldschool clunkiness, but swapped in different clunkiness/complexity) but moving it away from 40k into its own game was sensible. I was impressed with Titanicus. War Cry is 10x less clunky than their o.g. skirmish games.

      I think it's because MESBG has been relatively stable and 'un GW' in its approach to rules churn and codex creep, and the game itself is relatively clean and straightforward, I'm suspicious of change.

      Ditto BFG. Mordhiem could be balanced a little better, and perhaps change the activation to be less IGOUGO.

      I wonder if we actually want "new" support/rules/etc or merely new models.

      -eM

      Delete
    2. What is wrong with Kill Team (at least the immediately previous release to the brand new iteration)? It seems pretty streamlined to me.

      Some fans complain about the bespoke teams, but I think that's the whole point of the game. It's not meant to be Necromunda...

      Delete
    3. Kill Team isn't really streamlined. It's not 'old school clunky', but it's not slick and minimalist. Even if you ignoring the special rules, ploys etc.. bear in mind I'm going from memory...

      *Action points, which can be unique to model/faction, mission specific or free
      *New measuring rulers
      *Defence dice (number of saves) + Save (d6 needed to save); then crits vs crit saves etc
      *Weapons have their own stat lines - attacks, damage, crits, special rules = not much simpler than anything in 40K
      *Recording hitpoints - urk!
      *LoS rules


      It may be a better/different/more balanced/tighter game than older versions of Killteam, but it is not a 'streamlined' game.

      Warcry was pretty streamlined at the time but Kill Team wasn't. (This is going from a few years back when I experimented with them)

      I felt GW had a change to do a slicker, cleaned-up, more cinematic 40K, but they did something else entirely.

      -eM

      Delete
    4. I know I was excited for new models for AI. I immediately lost all the enthusiasm when they changed the scale. I couldn't even expand my existing range with the new models, and I did not want to buy all new fleets. Therefore, I bought nothing.

      I imagine the same thing will happen with a BFG release. I have not interest in GW getting involved with it again.

      Delete
  5. Blood Bowl survived, even flourished, for decades as a fan run game with zero GW support. no problem.

    When it was picked up again, GW did it properly with enduring support and it opened it up for many new players who wouldn't otherwise have known about it. Older players were delighted with the new content and models.

    So I agree, these games can and will do well without additional GW influence. Or GW could go big and give it a big jolt to everyone's benefit with new materials and models. Worst of all cases would be if they half arse it and drop it again quickly.

    ReplyDelete
    Replies
    1. BB always tempts me with its reasonable(for GW) pricing here in Aus. I loved it as a kid... but I also remember ~3hr+ games.

      Has it gotten smoother/faster? I just skimmed the new rules and thought the core seemed pretty much the same.

      -eM

      Delete
    2. Its still a hoot of a game - but you have to play narratively and be able to laugh at yourself when it goes wrong! Core rules broadly unchanged but some adjustments to some skills, and some new ones. Team rosters have also shifted, broadly for the better with more flavour

      Proficient players at tourney get 90 mins. My games generally go for 2 or so hrs

      Delete
  6. I am currently working on convincing my brother and one of my best friends to dust off our old 40k 2nd Edition miniatures. I don't need any of the newer editions.

    ReplyDelete
    Replies
    1. Do it! 40k 2E is a great skirmish game system!

      Delete
    2. We played it a lot back when it was the current 40k edition. Nearly every game produced memorable moments.

      Delete