Sorry for the title but Peaches is stuck in my head. I was opening a can of said peaches and inspired, started to sing. My kids didn't believe it was a real song, but unfortunately I contracted an ear worm (apparently that's a thing).
Well 'The Forest' project (apart from basing a few spider cultists) is grinding to a halt as I await more minis from UK. My French Indian War troops are on back order. But the spice must flow! (Aka I need to maintain my momentum)...
Many of these had been half-painted and I did use craft paint. I'll award myself 8pts for all the basing though.
There is quite a lot of dinos, including 4 t-rexes. There's a few more yet to paint. My son reminds me we also need them for my psychic-knights-100YW-on-dinos project which he is keen to get underway. The kids vetoed the addition of dinos to the forest as it "didn't fit the vibe" and "dinos will take over" which is surprisingly restrained. I reckon adding dinos improves everything.
These villagers are earlier settlers who live on the edge of the forest. The furry, barbarian vikings (you know, the ones who turn into werewolves) live deeper in the forest. My kids like me to tell stories about the game world and (like Tankmunda) it lives in their imagination, sometimes inspiring drawing maps or making their own stories. French Indian Dinos haven't caught on as much, despite showing them Last of the Mohicans battle scenes, then clips from Jurassic Park. Hmm maybe I need to add pirates...
Forest Project
My first Forest rules deliberately had a bit of a D&D (but d12s) feel to it. You know, stat 6 is average, and 7 is +1, 8 is +2, 9 is +3 and 5 is -1, 4 is -2, 3 is -3 etc - roll d12s against each other to compete etc. I realized how D&D inspired Frostgrave is, actually. It works fine, and I do like the "advantage" from D&D (a bit like Trench Crusade) but tis a bit clunky. I'm interested in making melee with choices - at least attack/power attack/aoe attack vs fight back/block/dodge - and this probably isn't the best system for that. I viewed my d12Finity rules more for shooting games but it does allow multiple dice/dice pool (defensive dice, dodge dice, etc)...
I'd like it so you can assign dice to a pool, i.e. a sword (parry) could be a defence or an attack dice. A shield is a defence dice. Everyone can use a 'dodge' dice which may break off the attack early if it triggers early in the melee sequence. Longer weapons get 'advantage' on the first round - thanks D&D; and shorter weapons get advantage on subsequent rounds when the fight moves into close/grapple range.
However if this slows the game too much I'll shelve it, use something simpler, so not to detract from the 'faster slicker than Mordheim but more tactical than Frostgrave' vibe I'm aiming for.
My local Bunnings still hasn't restocked 3mm MDF but I found some old coasters and made some round terrain pieces. About a dozen of them. They will also serve as scatter terrain in the postapocalyptic world of Tankmunda where WW2 tanks drive through deserted, ruined, overgrown towns (think Stalingrad meets Pripyat) and wolves (or werewolves) roam the streets. There's a reason folk drive tanks instead of walking, folks. It isn't much but it keeps up the momentum and took only half an hour (terrain is as plastic tube hotglued into 3mm MDF, with sand, spraypainted brown, drybrushed with some real rocks glued on) and the trees I've owned since 2015 so it's all 'free.'
As you may suspect, I quite like the 'quick water' resin-y premade stuff I bought for a $10 bottle. I think I may mix my own as I currently have a greenish brackish colour only. While I prefer some other methods, I'm matching the style I already have (i.e. MDF, with pipes glued in) with the tree trunks just slipping into the pipes. The hairspray has mostly controlled the 'shedding' but I don't think my ancient Aliexpress trees are coming inside any time soon.
d12 40K KillFinity Project
This is frozen as I work hard at Forest mobs and terrain but it was quick to knock out some leapers. They were $15 - from a starter box, I presume. Some coral from the Barrier Reef gives me a (very simple) weird alien base. Drukahri and Orks still need to be done but that's only about ~15 each.
I've been raiding my son's toybox for dinos, and also for random zoo animals etc. This panther was a posable toy where I filled the gaps. It's quickly painted and nasty but adds another predator to The Forest. I may do some diseased/mutated animals - I've seen a sprue (WA? Frostgrave?) that sells tentacles, rats and leeches I feel I need. My painted total this week is 40+425 = 465. Plus ~12 or so forest terrain pieces.
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