I quite liked Dropzone Commander rules (they do combined arms rather well) and I have often agonised over their excellent resin model range. In the end I went (to my regret) with the equally pricey Heavy Gear models, though the Hawk Wargames card terrain was a great buy and works fine for 15mm too.
Anyway, I am interested in a new space game. Firestorm Armada is a poor rip off of Battlefleet Gothic (inferior in almost every way) with stupidly oversize models and Full Thrust is old, tired and hitbox-y.
Facebook. The epicness of a 10mm scale strike carrier announced Dropfleet Commander with a bang. They have some great concept art and I must say I like how they communicate with players.
Andy Chambers did a great job on Battlefleet Gothic which had some interesting ideas (Orders and Blast Markers) that are still worth a look for space gaming. Heck, I liked it so much I made silhouette ships out of ice-cream lids (even then, GW was overpriced!) and played it extensively (Chaos vs Empire, not the unbalanced stuff like Necrons). I like the "big ideas"shown in Dropzone Commander (the mutual dependence/synergy between units, and the consideration given to terrain and scenarios). With the solid DzC team mixed with Andy Chambers' BFG hindsight, Dropfleet Commander is surely shaping to be a major challenger to shake up the stagnant space wargaming genre.
Also, I admire Hawk Wargames - a one-man show without any Kickstarter (which even established companies seem to "need" these days) started a complete miniature line and rules from scratch. And they're solid rules and very nice (if pricey) 10mm miniatures, at that. Would like to see them do well with this.