Her support units' reaction fire was ineffective. To add insult to injury, return fire from my SAS smashed into the building containing her sniper team. She bravely sprinted a squad across to ascertain their injuries, braving a hail of gunfire - but the heroics were in vain as both snipers were discovered to be dead.
A UNSC LMG team trying to break into the right-flank objective was shot down by the SAS scouts inside, leaving the objective secured an uncontested.
The UNSC were really up against it - as they prepared for a last-ditch assault I merged some of my more mangled SAS units and moved them to reinforce the central building, on which the hammer-blow must fall. The units on the flank objectives went on overwatch, laying down a crossfire on the central area.
The USNC charged.
With all but 2 UNSC units combat ineffective, and SAS in control of all 3 of the UNSC hotspots/objectives, my wife
Even without advanced stuff and add-ons, the FoF rules are fun. A few thoughts for those new to the game:
+ They flow logically and tend to follow 'common sense'
+ Real world tactics work. Overwatch, co-ordinating your units, and wise use of cover is essential.
+ The reaction/activation sequence is excellent, making decision-making not min-maxing the 'core' of the rules
+ Both sides are continually involved, Infinity-style
- Lots of sub rules and exceptions. Sometimes the rulebook reads like a bunch of house rules thrown together. They have a quickplay sheet but I ended up making my own more comprehensive one with references to the rule pages.
- Lots of markers are needed - which detract from the game a little
- Lack of points system makes scenario-balancing mostly guesswork
Overall, this game is a excellent rules set (IMO the best platoon-level modern game) with a few minor quibbles.
The JR Minis terrain were excellent, even simply spraypainted. I will definitely be back for their next "free P&P" Christmas special.