This game is another that allows you to collect and use random models on the tabletop. The game has a excellent stats-builder that allows you to replicate any model in your collection. Old Confrontation 3 metals, Reaper minis and Perry samurai can clash with GW fantasy or even woodland creatures. You can try interesting minis without having to 'buy into' a system. Using the Excel warband-creator spreadhseet is great fun and I have almost as much fun creating unique warriors and warbands as I do playing.
You can field a Rackham dragon alongside Games Workshop Dark Elves - and it's 'tournament legal!'
The game itself is simple (the quick reference chart fits on a small triangle that doubles as a measuring ruler) but has a layer of decision making absent in most skirmish games:
Each player rolls 1-3 dice for each character they choose to activate. The number they need to "pass" depends on their quality. I.e. standard troops need to pass a 4+, elite elven ninjas might need a 2+.
The more successes, the more a character can do, but if 2 or more rolls are failed, then the turn immediately passes to the opponent - even if you had models you still had not activated or moved.
So you have a decision - do you attempt a lot of actions and risk failure - or 'play it safe' with less actions?
I'm not interested in the Warcanto rules (they look over-complicated) but I do find the minis interesting. Song of Blades allows me to have my cake and eat it too...
Stats are simple - a single 'Combat' score modified by the models traits and special abilities. I feel these are overly simple - the scores should have been divided into Melee Attack, Defence, and Missile at the very least - but most players say this is part of the game's charm. Magic is a little too simple too, with generic 'freeze/slow' and 'fireball/bolt' spells keeping things balanced; but more variety would be good.
Combat is actually very good and quite fun and cinematic - characters can be forced back, knocked to the ground where they are vulnerable, and 'gruesome kills' can be inflicted - forcing morale checks on nearby allies. This is really entertaining stuff, with unlikely escapes and spectacular deaths.
Perry Samurai such as these (a random photo I grabbed form google) may be historicals but they are also a valid 'fantasy warband'.
The game has several pdf expansions, including one for a wide-ranging set of weather and terrain effects, and a rpg-lite supplement allowing warband campaigns including dungeon crawls and a level-up system.
The game is great in that games last around 30-40 minutes and several warband clashes can be played in an evening in a series of linked clashes.
Have a Reaper frost wyrm you don't know what to do with? Stat him up for Song of Blades and slot him into your next game!
IN SUMMARY
+ Great excuse to paint and collect cool but random minis without having to 'buy into' expensive game requirements - the best $10 you will ever spend+ Simple but interesting decision-making when deciding on each characters actions; risk vs reward
+ Combat is cinematic and fun
+ Fast, fun play allows linked battles or a 3-4 game mini-campaign to be played in an evening
+ Warband builder allows you to build your own characters and stat them out
+ Dungeon crawling supplement - usually 'RPG-lite' means 'painfully complex skirmish game which resolves combat slower than a rpg' - in this case it means 'lite, fun fast wargame that has rpg elements.'
- Although the traits modify things to a degree, the single 'combat' stat should have been divided into 3 (melee, missile, defence) with no extra complication
Overall: If you do not have this ruleset, visit wargamesvault and buy a pdf now. It will put the fun back into fantasy gaming.
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