For a small blog, I reckon we have the most energetic "commentators" I've come across (the comments word count usually exceeds the post itself!) and I'm seeking the collective wisdom once again, on the vein of the psychic powers thread. So what's this post about?
Frostgrave - the inspiration
When reading through Frostgrave, I kinda raised my eyebrows at some of the schools of magic chosen. Some seemed like must-have inclusions, but others seemed a bit contrived.
Elementalist, Enchanter, Illusionist, Necromancer, Summoner, Priest(Thaumage) - these are all fantasy staples. ...but is a Chronomancer even a thing? A Sigilist - guy who writes scrolls. Hmmm - really? Soothsayer? Maaaybe. A Witch is not really a class of magic per se, but describes the practitioner, doesn't it?
D&D - the benchmark?
So I googled what D&D - surely an influential fantasy benchmark - did. They seem to divide it into "arcane" and "divine."
Arcane schools include - Abjuration (protective magic), Transmutation, Summoning, Divination (okay, same as Soothsayer?), Enchantment, Evocation (energy, incl ice, fire etc - similar to Elementalist?), Illusion, Necromancy, and "universal" spells.
Divine magic is mostly cleric magic (nature magic is kinda included - would this include witches?). Divine magic seems to have been divided into different categories according to the editions (alignment/deity), but I get the vibe it tends to be more focussed on buff/debuff (curse/bless) and stuff like healing, or smiting undead.
Hmm. Fairly similar to Frostgrave I guess, sans the Sigilist and Chronomancer, with a couple added.
So is D&D the definitive list?
I don't want some random magic system you saw in a homebrew RPG once - I want to narrow down the core magic "styles" which are the most common tropes. e.g the "Lore of Waaagh" is WFB-specific, so it's no good. However it might fit under the umbrella of a generic class of magic - perhaps "battle magic." Should "battle magic" be a class?
Basically, I want a "generic" list of typical magic types - the most universally recognized ones. The categories or "big ideas" - overarching forms of magic, not small sub-groups. I.e. geomancy could be classed under elemental magic.
If you had to divide magic into "types" - and include the most common, recognizable ones from mainstream media (movies, books, games) - how would you categorize it?