Here's this week's 24+cool stuff paint list. It was pretty dull and slow - drab colours, yet needing to be individualised as orcs aren't uniform.
The depressing bit is the 32 orcs I painted are probably only 1/3rd of the base rank and file of Mordor orcs I own.... Way back, between LOTR and the Hobbit movies there was a lull where you could find plastics in job lots for for 50c each, and metals and monsters for ~$5-10. I kinda went wild and now either (a) I face an embarrassing unpainted mountain or (b) I can get rich off eBay - depending how you look at it.
The trolls are terrifically heavy lumps of metal which I have concerns about on the table (a bit like some of the old top-heavy Warmachine metals).
Quite a few of the job lots had broken models in them. Given most plastic rank and file are $3.50AUD each now I have either repaired them with Perry/PSC bits or they serve otherwise, like this luckless man of Minas Tirith.
The paintjobs are pretty basic. I'm going to reward myself by doing more colourful Galadhrim and maybe the plastic Fellowship I have. I have buckets of unknown metals and heroes (especially orcs - all orcs look alike to me!) so I'll be spending time in the unofficial collectors guide.
I haven't had much time in my shed due to rellies visiting so I'm quite pleased with my progress given it was snatched moments at my office desk.
I'll probably do another game design post soon - I'm thinking about "mental pressure" - this is not complexity, but rather unrelenting involvement and decision making which even a simple ruleset can exert. I.e. chess is simple but can have relentless mental pressure. Basically, you know those decision points (moments of player agency) I like so much? I'm beginning to think sometimes you can have too many of them, especially if there are other layers (like magic or campaign rules) which are important to the game.